ModernUO/Projects/Scripts/Engines/ConPVP/Games/EventGame.cs
2019-10-04 23:08:13 -07:00

68 lines
No EOL
1.4 KiB
C#

using Server.Gumps;
using Server.Items;
namespace Server.Engines.ConPVP
{
public abstract class EventController : Item
{
public EventController()
: base(0x1B7A)
{
Visible = false;
Movable = false;
}
public EventController(Serial serial)
: base(serial)
{
}
public abstract string Title{ get; }
public abstract EventGame Construct(DuelContext dc);
public abstract string GetTeamName(int teamID);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
from.SendGump(new PropertiesGump(from, this));
}
}
public abstract class EventGame
{
protected DuelContext m_Context;
public EventGame(DuelContext context) => m_Context = context;
public DuelContext Context => m_Context;
public virtual bool FreeConsume => true;
public virtual bool OnDeath(Mobile mob, Container corpse) => true;
public virtual bool CantDoAnything(Mobile mob) => false;
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
}
}