136 lines
3.5 KiB
C#
136 lines
3.5 KiB
C#
using Server.Gumps;
|
|
using Server.Network;
|
|
|
|
namespace Server.Engines.ConPVP
|
|
{
|
|
public class DuelContextGump : Gump
|
|
{
|
|
public DuelContextGump(Mobile from, DuelContext context) : base(50, 50)
|
|
{
|
|
From = from;
|
|
Context = context;
|
|
|
|
from.CloseGump<RulesetGump>();
|
|
from.CloseGump<DuelContextGump>();
|
|
from.CloseGump<ParticipantGump>();
|
|
|
|
int count = context.Participants.Count;
|
|
|
|
if (count < 3)
|
|
count = 3;
|
|
|
|
int height = 35 + 10 + 22 + 30 + 22 + 22 + 2 + count * 22 + 2 + 30;
|
|
|
|
AddPage(0);
|
|
|
|
AddBackground(0, 0, 300, height, 9250);
|
|
AddBackground(10, 10, 280, height - 20, 0xDAC);
|
|
|
|
AddHtml(35, 25, 230, 20, Center("Duel Setup"));
|
|
|
|
int x = 35;
|
|
int y = 47;
|
|
|
|
AddGoldenButtonLabeled(x, y, 1, "Rules");
|
|
y += 22;
|
|
AddGoldenButtonLabeled(x, y, 2, "Start");
|
|
y += 22;
|
|
AddGoldenButtonLabeled(x, y, 3, "Add Participant");
|
|
y += 30;
|
|
|
|
AddHtml(35, y, 230, 20, Center("Participants"));
|
|
y += 22;
|
|
|
|
for (int i = 0; i < context.Participants.Count; ++i)
|
|
{
|
|
Participant p = context.Participants[i];
|
|
|
|
AddGoldenButtonLabeled(x, y, 4 + i,
|
|
string.Format(p.Count == 1 ? "Player {0}: {3}" : "Team {0}: {1}/{2}: {3}", 1 + i, p.FilledSlots, p.Count,
|
|
p.NameList));
|
|
y += 22;
|
|
}
|
|
}
|
|
|
|
public Mobile From{ get; }
|
|
|
|
public DuelContext Context{ get; }
|
|
|
|
public string Center(string text) => $"<CENTER>{text}</CENTER>";
|
|
|
|
public void AddGoldenButton(int x, int y, int bid)
|
|
{
|
|
AddButton(x, y, 0xD2, 0xD2, bid);
|
|
AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
|
|
}
|
|
|
|
public void AddGoldenButtonLabeled(int x, int y, int bid, string text)
|
|
{
|
|
AddGoldenButton(x, y, bid);
|
|
AddHtml(x + 25, y, 200, 20, text);
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (!Context.Registered)
|
|
return;
|
|
|
|
int index = info.ButtonID;
|
|
|
|
switch (index)
|
|
{
|
|
case -1: // CloseGump
|
|
{
|
|
break;
|
|
}
|
|
case 0: // closed
|
|
{
|
|
Context.Unregister();
|
|
break;
|
|
}
|
|
case 1: // Rules
|
|
{
|
|
//m_From.SendGump( new RulesetGump( m_From, m_Context.Ruleset, m_Context.Ruleset.Layout, m_Context ) );
|
|
From.SendGump(new PickRulesetGump(From, Context, Context.Ruleset));
|
|
break;
|
|
}
|
|
case 2: // Start
|
|
{
|
|
if (Context.CheckFull())
|
|
{
|
|
Context.CloseAllGumps();
|
|
Context.SendReadyUpGump();
|
|
//m_Context.SendReadyGump();
|
|
}
|
|
else
|
|
{
|
|
From.SendMessage("You cannot start the duel before all participating players have been assigned.");
|
|
From.SendGump(new DuelContextGump(From, Context));
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 3: // New Participant
|
|
{
|
|
if (Context.Participants.Count < 10)
|
|
Context.Participants.Add(new Participant(Context, 1));
|
|
else
|
|
From.SendMessage("The number of participating parties may not be increased further.");
|
|
|
|
From.SendGump(new DuelContextGump(From, Context));
|
|
|
|
break;
|
|
}
|
|
default: // Participant
|
|
{
|
|
index -= 4;
|
|
|
|
if (index >= 0 && index < Context.Participants.Count)
|
|
From.SendGump(new ParticipantGump(From, Context, Context.Participants[index]));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|