907 lines
26 KiB
C#
907 lines
26 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using Server.Factions;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Engines.ConPVP
|
|
{
|
|
public enum TournamentStage
|
|
{
|
|
Inactive,
|
|
Signup,
|
|
Fighting
|
|
}
|
|
|
|
public enum GroupingType
|
|
{
|
|
HighVsLow,
|
|
Nearest,
|
|
Random
|
|
}
|
|
|
|
public enum TieType
|
|
{
|
|
Random,
|
|
Highest,
|
|
Lowest,
|
|
FullElimination,
|
|
FullAdvancement
|
|
}
|
|
|
|
public enum TourneyType
|
|
{
|
|
Standard,
|
|
FreeForAll,
|
|
RandomTeam,
|
|
RedVsBlue,
|
|
Faction
|
|
}
|
|
|
|
[PropertyObject]
|
|
public class Tournament
|
|
{
|
|
private static readonly TimeSpan SliceInterval = TimeSpan.FromSeconds(12.0);
|
|
private int m_ParticipantsPerMatch;
|
|
private int m_PlayersPerParticipant;
|
|
|
|
public Tournament(GenericReader reader)
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 5:
|
|
{
|
|
FactionRestricted = reader.ReadBool();
|
|
|
|
goto case 4;
|
|
}
|
|
case 4:
|
|
{
|
|
EventController = reader.ReadItem() as EventController;
|
|
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
SuddenDeathRounds = reader.ReadEncodedInt();
|
|
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
TourneyType = (TourneyType)reader.ReadEncodedInt();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
GroupType = (GroupingType)reader.ReadEncodedInt();
|
|
TieType = (TieType)reader.ReadEncodedInt();
|
|
SignupPeriod = reader.ReadTimeSpan();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
if (version < 3)
|
|
SuddenDeathRounds = 3;
|
|
|
|
m_ParticipantsPerMatch = reader.ReadEncodedInt();
|
|
m_PlayersPerParticipant = reader.ReadEncodedInt();
|
|
SignupPeriod = reader.ReadTimeSpan();
|
|
CurrentStage = TournamentStage.Inactive;
|
|
Pyramid = new TourneyPyramid();
|
|
Ruleset = new Ruleset(RulesetLayout.Root);
|
|
Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
|
|
Participants = new List<TourneyParticipant>();
|
|
Undefeated = new List<TourneyParticipant>();
|
|
Arenas = new List<Arena>();
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
Timer.DelayCall(SliceInterval, SliceInterval, Slice);
|
|
}
|
|
|
|
public Tournament()
|
|
{
|
|
m_ParticipantsPerMatch = 2;
|
|
m_PlayersPerParticipant = 1;
|
|
Pyramid = new TourneyPyramid();
|
|
Ruleset = new Ruleset(RulesetLayout.Root);
|
|
Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
|
|
Participants = new List<TourneyParticipant>();
|
|
Undefeated = new List<TourneyParticipant>();
|
|
Arenas = new List<Arena>();
|
|
SignupPeriod = TimeSpan.FromMinutes(10.0);
|
|
|
|
Timer.DelayCall(SliceInterval, SliceInterval, Slice);
|
|
}
|
|
|
|
public bool IsNotoRestricted => TourneyType != TourneyType.Standard;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public EventController EventController{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SuddenDeathRounds{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TourneyType TourneyType{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public GroupingType GroupType{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TieType TieType{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan SuddenDeath{ get; set; }
|
|
|
|
public Ruleset Ruleset{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int ParticipantsPerMatch
|
|
{
|
|
get => m_ParticipantsPerMatch;
|
|
set
|
|
{
|
|
if (value < 2) value = 2;
|
|
else if (value > 10) value = 10;
|
|
m_ParticipantsPerMatch = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int PlayersPerParticipant
|
|
{
|
|
get => m_PlayersPerParticipant;
|
|
set
|
|
{
|
|
if (value < 1) value = 1;
|
|
else if (value > 10) value = 10;
|
|
m_PlayersPerParticipant = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int LevelRequirement{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool FactionRestricted{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan SignupPeriod{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public DateTime SignupStart{ get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TournamentStage CurrentStage{ get; private set; }
|
|
|
|
public TournamentStage Stage
|
|
{
|
|
get => CurrentStage;
|
|
set => CurrentStage = value;
|
|
}
|
|
|
|
public TourneyPyramid Pyramid{ get; set; }
|
|
|
|
public List<Arena> Arenas{ get; set; }
|
|
|
|
public List<TourneyParticipant> Participants{ get; set; }
|
|
|
|
public List<TourneyParticipant> Undefeated{ get; set; }
|
|
|
|
public bool IsFactionRestricted => FactionRestricted || TourneyType == TourneyType.Faction;
|
|
|
|
public bool HasParticipant(Mobile mob)
|
|
{
|
|
for (int i = 0; i < Participants.Count; ++i)
|
|
{
|
|
if (Participants[i].Players.Contains(mob))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void Serialize(GenericWriter writer)
|
|
{
|
|
writer.WriteEncodedInt(5); // version
|
|
|
|
writer.Write(FactionRestricted);
|
|
|
|
writer.Write(EventController);
|
|
|
|
writer.WriteEncodedInt(SuddenDeathRounds);
|
|
|
|
writer.WriteEncodedInt((int)TourneyType);
|
|
|
|
writer.WriteEncodedInt((int)GroupType);
|
|
writer.WriteEncodedInt((int)TieType);
|
|
writer.Write(SuddenDeath);
|
|
|
|
writer.WriteEncodedInt(m_ParticipantsPerMatch);
|
|
writer.WriteEncodedInt(m_PlayersPerParticipant);
|
|
writer.Write(SignupPeriod);
|
|
}
|
|
|
|
public void HandleTie(Arena arena, TourneyMatch match, List<TourneyParticipant> remaining)
|
|
{
|
|
if (remaining.Count == 1)
|
|
HandleWon(arena, match, remaining[0]);
|
|
|
|
if (remaining.Count < 2)
|
|
return;
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
sb.Append("The match has ended in a tie ");
|
|
|
|
sb.Append(remaining.Count == 2 ? "between " : "among ");
|
|
|
|
sb.Append(remaining.Count);
|
|
|
|
sb.Append(remaining[0].Players.Count == 1 ? " players: " : " teams: ");
|
|
|
|
bool hasAppended = false;
|
|
|
|
for (int j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
TourneyParticipant part = match.Participants[j];
|
|
|
|
if (remaining.Contains(part))
|
|
{
|
|
if (hasAppended)
|
|
sb.Append(", ");
|
|
|
|
sb.Append(part.NameList);
|
|
hasAppended = true;
|
|
}
|
|
else
|
|
{
|
|
Undefeated.Remove(part);
|
|
}
|
|
}
|
|
|
|
sb.Append(". ");
|
|
|
|
string whole = remaining.Count == 2 ? "both" : "all";
|
|
|
|
TieType tieType = TieType;
|
|
|
|
if (tieType == TieType.FullElimination && remaining.Count >= Undefeated.Count)
|
|
tieType = TieType.FullAdvancement;
|
|
|
|
switch (tieType)
|
|
{
|
|
case TieType.FullAdvancement:
|
|
{
|
|
sb.AppendFormat("In accordance with the rules, {0} parties are advanced.", whole);
|
|
break;
|
|
}
|
|
case TieType.FullElimination:
|
|
{
|
|
for (int j = 0; j < remaining.Count; ++j)
|
|
Undefeated.Remove(remaining[j]);
|
|
|
|
sb.AppendFormat("In accordance with the rules, {0} parties are eliminated.", whole);
|
|
break;
|
|
}
|
|
case TieType.Random:
|
|
{
|
|
TourneyParticipant advanced = remaining[Utility.Random(remaining.Count)];
|
|
|
|
for (int i = 0; i < remaining.Count; ++i)
|
|
if (remaining[i] != advanced)
|
|
Undefeated.Remove(remaining[i]);
|
|
|
|
if (advanced != null)
|
|
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
|
|
advanced.Players.Count == 1 ? "is" : "are");
|
|
|
|
break;
|
|
}
|
|
case TieType.Highest:
|
|
{
|
|
TourneyParticipant advanced = null;
|
|
|
|
for (int i = 0; i < remaining.Count; ++i)
|
|
{
|
|
TourneyParticipant part = remaining[i];
|
|
|
|
if (advanced == null || part.TotalLadderXP > advanced.TotalLadderXP)
|
|
advanced = part;
|
|
}
|
|
|
|
for (int i = 0; i < remaining.Count; ++i)
|
|
if (remaining[i] != advanced)
|
|
Undefeated.Remove(remaining[i]);
|
|
|
|
if (advanced != null)
|
|
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
|
|
advanced.Players.Count == 1 ? "is" : "are");
|
|
|
|
break;
|
|
}
|
|
case TieType.Lowest:
|
|
{
|
|
TourneyParticipant advanced = null;
|
|
|
|
for (int i = 0; i < remaining.Count; ++i)
|
|
{
|
|
TourneyParticipant part = remaining[i];
|
|
|
|
if (advanced == null || part.TotalLadderXP < advanced.TotalLadderXP)
|
|
advanced = part;
|
|
}
|
|
|
|
for (int i = 0; i < remaining.Count; ++i)
|
|
if (remaining[i] != advanced)
|
|
Undefeated.Remove(remaining[i]);
|
|
|
|
if (advanced != null)
|
|
sb.AppendFormat("In accordance with the rules, {0} {1} advanced.", advanced.NameList,
|
|
advanced.Players.Count == 1 ? "is" : "are");
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
Alert(arena, sb.ToString());
|
|
}
|
|
|
|
public void OnEliminated(DuelPlayer player)
|
|
{
|
|
Participant part = player.Participant;
|
|
|
|
if (!part.Eliminated)
|
|
return;
|
|
|
|
if (TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
int rem = 0;
|
|
|
|
for (int i = 0; i < part.Context.Participants.Count; ++i)
|
|
{
|
|
if (part.Context.Participants[i]?.Eliminated == false)
|
|
++rem;
|
|
}
|
|
|
|
TourneyParticipant tp = part.TourneyPart;
|
|
|
|
if (tp == null)
|
|
return;
|
|
|
|
if (rem == 1)
|
|
GiveAwards(tp.Players, TrophyRank.Silver, ComputeCashAward() / 2);
|
|
else if (rem == 2)
|
|
GiveAwards(tp.Players, TrophyRank.Bronze, ComputeCashAward() / 4);
|
|
}
|
|
}
|
|
|
|
public void HandleWon(Arena arena, TourneyMatch match, TourneyParticipant winner)
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
sb.Append("The match is complete. ");
|
|
sb.Append(winner.NameList);
|
|
|
|
if (winner.Players.Count > 1)
|
|
sb.Append(" have bested ");
|
|
else
|
|
sb.Append(" has bested ");
|
|
|
|
if (match.Participants.Count > 2)
|
|
sb.AppendFormat("{0} other {1}: ", match.Participants.Count - 1,
|
|
winner.Players.Count == 1 ? "players" : "teams");
|
|
|
|
bool hasAppended = false;
|
|
|
|
for (int j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
TourneyParticipant part = match.Participants[j];
|
|
|
|
if (part == winner)
|
|
continue;
|
|
|
|
Undefeated.Remove(part);
|
|
|
|
if (hasAppended)
|
|
sb.Append(", ");
|
|
|
|
sb.Append(part.NameList);
|
|
hasAppended = true;
|
|
}
|
|
|
|
sb.Append(".");
|
|
|
|
if (TourneyType == TourneyType.Standard)
|
|
Alert(arena, sb.ToString());
|
|
}
|
|
|
|
private int ComputeCashAward() => Participants.Count * m_PlayersPerParticipant * 2500;
|
|
|
|
private void GiveAwards()
|
|
{
|
|
switch (TourneyType)
|
|
{
|
|
case TourneyType.FreeForAll:
|
|
{
|
|
if (Pyramid.Levels.Count < 1)
|
|
break;
|
|
|
|
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
|
|
|
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
|
break;
|
|
|
|
TourneyMatch match = top.Matches[0];
|
|
TourneyParticipant winner = match.Winner;
|
|
|
|
if (winner != null)
|
|
GiveAwards(winner.Players, TrophyRank.Gold, ComputeCashAward());
|
|
|
|
break;
|
|
}
|
|
case TourneyType.Standard:
|
|
{
|
|
if (Pyramid.Levels.Count < 2)
|
|
break;
|
|
|
|
PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
|
|
|
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
|
break;
|
|
|
|
int cash = ComputeCashAward();
|
|
|
|
TourneyMatch match = top.Matches[0];
|
|
TourneyParticipant winner = match.Winner;
|
|
|
|
for (int i = 0; i < match.Participants.Count; ++i)
|
|
{
|
|
TourneyParticipant part = match.Participants[i];
|
|
|
|
if (part == winner)
|
|
GiveAwards(part.Players, TrophyRank.Gold, cash);
|
|
else
|
|
GiveAwards(part.Players, TrophyRank.Silver, cash / 2);
|
|
}
|
|
|
|
PyramidLevel next = Pyramid.Levels[Pyramid.Levels.Count - 2];
|
|
|
|
if (next.Matches.Count > 2)
|
|
break;
|
|
|
|
for (int i = 0; i < next.Matches.Count; ++i)
|
|
{
|
|
match = next.Matches[i];
|
|
winner = match.Winner;
|
|
|
|
for (int j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
TourneyParticipant part = match.Participants[j];
|
|
|
|
if (part != winner)
|
|
GiveAwards(part.Players, TrophyRank.Bronze, cash / 4);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GiveAwards(List<Mobile> players, TrophyRank rank, int cash)
|
|
{
|
|
if (players.Count == 0)
|
|
return;
|
|
|
|
if (players.Count > 1)
|
|
cash /= players.Count - 1;
|
|
|
|
cash += 500;
|
|
cash /= 1000;
|
|
cash *= 1000;
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
if (TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sb.Append(Participants.Count * m_PlayersPerParticipant);
|
|
sb.Append("-man FFA");
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
sb.Append(m_ParticipantsPerMatch);
|
|
sb.Append("-Team");
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
sb.Append(m_ParticipantsPerMatch);
|
|
sb.Append("-Team Faction");
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
sb.Append("Red v Blue");
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < m_ParticipantsPerMatch; ++i)
|
|
{
|
|
if (sb.Length > 0)
|
|
sb.Append('v');
|
|
|
|
sb.Append(m_PlayersPerParticipant);
|
|
}
|
|
}
|
|
|
|
if (EventController != null)
|
|
sb.Append(' ').Append(EventController.Title);
|
|
|
|
sb.Append(" Champion");
|
|
|
|
string title = sb.ToString();
|
|
|
|
for (int i = 0; i < players.Count; ++i)
|
|
{
|
|
Mobile mob = players[i];
|
|
|
|
if (mob?.Deleted != false)
|
|
continue;
|
|
|
|
Item item = new Trophy(title, rank);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
mob.BankBox.DropItem(item);
|
|
|
|
if (cash > 0)
|
|
{
|
|
item = new BankCheck(cash);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
mob.BankBox.DropItem(item);
|
|
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this tournament.",
|
|
rank.ToString().ToLower(), cash);
|
|
}
|
|
else
|
|
{
|
|
mob.SendMessage("You have been awarded a {0} trophy for your participation in this tournament.",
|
|
rank.ToString().ToLower());
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Slice()
|
|
{
|
|
if (CurrentStage == TournamentStage.Signup)
|
|
{
|
|
TimeSpan until = SignupStart + SignupPeriod - DateTime.UtcNow;
|
|
|
|
if (until <= TimeSpan.Zero)
|
|
{
|
|
for (int i = Participants.Count - 1; i >= 0; --i)
|
|
{
|
|
TourneyParticipant part = Participants[i];
|
|
bool bad = false;
|
|
|
|
for (int j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
Mobile check = part.Players[j];
|
|
|
|
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
|
|
Sigil.ExistsOn(check) || check.Region.IsPartOf<Jail>())
|
|
{
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bad)
|
|
{
|
|
for (int j = 0; j < part.Players.Count; ++j)
|
|
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
|
|
|
Participants.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
if (Participants.Count >= 2)
|
|
{
|
|
CurrentStage = TournamentStage.Fighting;
|
|
|
|
Undefeated.Clear();
|
|
|
|
Pyramid.Levels.Clear();
|
|
Pyramid.AddLevel(m_ParticipantsPerMatch, Participants, GroupType, TourneyType);
|
|
|
|
PyramidLevel level = Pyramid.Levels[0];
|
|
|
|
if (level.FreeAdvance != null)
|
|
Undefeated.Add(level.FreeAdvance);
|
|
|
|
for (int i = 0; i < level.Matches.Count; ++i)
|
|
{
|
|
TourneyMatch match = level.Matches[i];
|
|
|
|
Undefeated.AddRange(match.Participants);
|
|
}
|
|
|
|
Alert("Hear ye! Hear ye!", "The tournament will begin shortly.");
|
|
}
|
|
else
|
|
{
|
|
/*Alert( "Is this all?", "Pitiful. Signup extended." );
|
|
m_SignupStart = DateTime.UtcNow;*/
|
|
|
|
Alert("Is this all?", "Pitiful. Tournament cancelled.");
|
|
CurrentStage = TournamentStage.Inactive;
|
|
}
|
|
}
|
|
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(1.0).TotalSeconds) <
|
|
SliceInterval.TotalSeconds / 2)
|
|
{
|
|
Alert("Last call!", "If you wish to enter the tournament, sign up with the registrar now.");
|
|
}
|
|
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(5.0).TotalSeconds) <
|
|
SliceInterval.TotalSeconds / 2)
|
|
{
|
|
Alert("The tournament will begin in 5 minutes.", "Sign up now before it's too late.");
|
|
}
|
|
}
|
|
else if (CurrentStage == TournamentStage.Fighting)
|
|
{
|
|
if (Undefeated.Count == 1)
|
|
{
|
|
TourneyParticipant winner = Undefeated[0];
|
|
|
|
try
|
|
{
|
|
if (EventController != null)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won!");
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
if (m_ParticipantsPerMatch == 4)
|
|
{
|
|
string name = "(null)";
|
|
|
|
switch (Pyramid.Levels[0].Matches[0].Participants.IndexOf(
|
|
winner))
|
|
{
|
|
case 0:
|
|
{
|
|
name = "Minax";
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
name = "Council of Mages";
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
name = "True Britannians";
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
name = "Shadowlords";
|
|
break;
|
|
}
|
|
}
|
|
|
|
Alert("The tournament has completed!", $"The {name} team has won!");
|
|
}
|
|
else if (m_ParticipantsPerMatch == 2)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
|
}
|
|
else
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
|
}
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
|
|
}
|
|
else
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
GiveAwards();
|
|
|
|
CurrentStage = TournamentStage.Inactive;
|
|
Undefeated.Clear();
|
|
}
|
|
else if (Pyramid.Levels.Count > 0)
|
|
{
|
|
PyramidLevel activeLevel = Pyramid.Levels[Pyramid.Levels.Count - 1];
|
|
bool stillGoing = false;
|
|
|
|
for (int i = 0; i < activeLevel.Matches.Count; ++i)
|
|
{
|
|
TourneyMatch match = activeLevel.Matches[i];
|
|
|
|
if (match.Winner == null)
|
|
{
|
|
stillGoing = true;
|
|
|
|
if (!match.InProgress)
|
|
for (int j = 0; j < Arenas.Count; ++j)
|
|
{
|
|
Arena arena = Arenas[j];
|
|
|
|
if (!arena.IsOccupied)
|
|
{
|
|
match.Start(arena, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!stillGoing)
|
|
{
|
|
for (int i = Undefeated.Count - 1; i >= 0; --i)
|
|
{
|
|
TourneyParticipant part = Undefeated[i];
|
|
bool bad = false;
|
|
|
|
for (int j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
Mobile check = part.Players[j];
|
|
|
|
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
|
|
Sigil.ExistsOn(check) || check.Region.IsPartOf<Jail>())
|
|
{
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bad)
|
|
continue;
|
|
|
|
for (int j = 0; j < part.Players.Count; ++j)
|
|
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
|
|
|
Undefeated.RemoveAt(i);
|
|
|
|
if (Undefeated.Count == 1)
|
|
{
|
|
TourneyParticipant winner = Undefeated[0];
|
|
|
|
try
|
|
{
|
|
if (EventController != null)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won");
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
if (m_ParticipantsPerMatch == 4)
|
|
{
|
|
string name = "(null)";
|
|
|
|
switch (Pyramid.Levels[0].Matches[0]
|
|
.Participants.IndexOf(winner))
|
|
{
|
|
case 0:
|
|
{
|
|
name = "Minax";
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
name = "Council of Mages";
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
name = "True Britannians";
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
name = "Shadowlords";
|
|
break;
|
|
}
|
|
}
|
|
|
|
Alert("The tournament has completed!", $"The {name} team has won!");
|
|
}
|
|
else if (m_ParticipantsPerMatch == 2)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!");
|
|
}
|
|
else
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!");
|
|
}
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!");
|
|
}
|
|
else
|
|
{
|
|
Alert("The tournament has completed!",
|
|
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}.");
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
GiveAwards();
|
|
|
|
CurrentStage = TournamentStage.Inactive;
|
|
Undefeated.Clear();
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (Undefeated.Count > 1)
|
|
Pyramid.AddLevel(m_ParticipantsPerMatch, Undefeated, GroupType, TourneyType);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Alert(params string[] alerts)
|
|
{
|
|
for (int i = 0; i < Arenas.Count; ++i)
|
|
Alert(Arenas[i], alerts);
|
|
}
|
|
|
|
public void Alert(Arena arena, params string[] alerts)
|
|
{
|
|
if (arena?.Announcer != null)
|
|
for (int j = 0; j < alerts.Length; ++j)
|
|
{
|
|
string alert = alerts[j];
|
|
Timer.DelayCall(TimeSpan.FromSeconds(Math.Max(j - 0.5, 0.0)),
|
|
() => arena.Announcer.PublicOverheadMessage(MessageType.Regular, 0x35, false, alert));
|
|
}
|
|
}
|
|
}
|
|
}
|