277 lines
8.5 KiB
C#
277 lines
8.5 KiB
C#
using System.Collections.Generic;
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using Server.Accounting;
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using Server.Commands;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Gumps
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{
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public class ViewHousesGump : Gump
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{
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private const int White16 = 0x7FFF;
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private const int White = 0xFFFFFF;
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private Mobile m_From;
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private List<BaseHouse> m_List;
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private BaseHouse m_Selection;
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public ViewHousesGump(Mobile from, List<BaseHouse> list, BaseHouse sel) : base(50, 40)
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{
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m_From = from;
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m_List = list;
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m_Selection = sel;
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from.CloseGump<ViewHousesGump>();
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AddPage(0);
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AddBackground(0, 0, 240, 360, 5054);
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AddBlackAlpha(10, 10, 220, 340);
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if (sel?.Deleted != false)
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{
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m_Selection = null;
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AddHtml(35, 15, 120, 20, Color("House Type", White));
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if (list.Count == 0)
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AddHtml(35, 40, 160, 40, Color("There were no houses found for that player.", White));
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AddImage(190, 17, 0x25EA);
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AddImage(207, 17, 0x25E6);
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int page = 0;
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for (int i = 0; i < list.Count; ++i)
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{
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if (i % 15 == 0)
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{
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if (page > 0)
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AddButton(207, 17, 0x15E1, 0x15E5, 0, GumpButtonType.Page, page + 1);
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AddPage(++page);
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if (page > 1)
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AddButton(190, 17, 0x15E3, 0x15E7, 0, GumpButtonType.Page, page - 1);
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}
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object name = FindHouseName(list[i]);
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AddHtml(15, 40 + i % 15 * 20, 20, 20, Color($"{i + 1}.", White));
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if (name is int nameInt)
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AddHtmlLocalized(35, 40 + i % 15 * 20, 160, 20, nameInt, White16);
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else
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AddHtml(35, 40 + i % 15 * 20, 160, 20, Color(name.ToString(), White));
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AddButton(198, 39 + i % 15 * 20, 4005, 4007, i + 1);
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}
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}
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else
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{
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string location;
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Map map = sel.Map;
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string houseName = sel.Sign == null ? "An Unnamed House" : sel.Sign.GetName();
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string owner = sel.Owner == null ? "nobody" : sel.Owner.Name;
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int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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bool valid = Sextant.Format(sel.Location, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast,
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ref ySouth);
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if (valid)
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location = $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}";
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else
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location = "unknown";
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AddHtml(10, 15, 220, 20, Color(Center("House Properties"), White));
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AddHtml(15, 40, 210, 20, Color("Facet:", White));
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AddHtml(15, 40, 210, 20, Color(Right(map == null ? "(null)" : map.Name), White));
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AddHtml(15, 60, 210, 20, Color("Location:", White));
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AddHtml(15, 60, 210, 20, Color(Right(sel.Location.ToString()), White));
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AddHtml(15, 80, 210, 20, Color("Sextant:", White));
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AddHtml(15, 80, 210, 20, Color(Right(location), White));
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AddHtml(15, 100, 210, 20, Color("Owner:", White));
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AddHtml(15, 100, 210, 20, Color(Right(owner), White));
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AddHtml(15, 120, 210, 20, Color("Name:", White));
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AddHtml(15, 120, 210, 20, Color(Right(houseName), White));
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AddHtml(15, 140, 210, 20, Color("Friends:", White));
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AddHtml(15, 140, 210, 20, Color(Right(sel.Friends.Count.ToString()), White));
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AddHtml(15, 160, 210, 20, Color("Co-Owners:", White));
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AddHtml(15, 160, 210, 20, Color(Right(sel.CoOwners.Count.ToString()), White));
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AddHtml(15, 180, 210, 20, Color("Bans:", White));
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AddHtml(15, 180, 210, 20, Color(Right(sel.Bans.Count.ToString()), White));
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AddHtml(15, 200, 210, 20, Color("Decays:", White));
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AddHtml(15, 200, 210, 20, Color(Right(sel.CanDecay ? "Yes" : "No"), White));
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AddHtml(15, 220, 210, 20, Color("Decay Level:", White));
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AddHtml(15, 220, 210, 20, Color(Right(sel.DecayLevel.ToString()), White));
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AddButton(15, 245, 4005, 4007, 1);
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AddHtml(50, 245, 120, 20, Color("Go to house", White));
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AddButton(15, 265, 4005, 4007, 2);
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AddHtml(50, 265, 120, 20, Color("Open house menu", White));
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AddButton(15, 285, 4005, 4007, 3);
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AddHtml(50, 285, 120, 20, Color("Demolish house", White));
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AddButton(15, 305, 4005, 4007, 4);
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AddHtml(50, 305, 120, 20, Color("Refresh house", White));
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("ViewHouses", AccessLevel.GameMaster, ViewHouses_OnCommand);
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}
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[Usage("ViewHouses")]
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[Description(
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"Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.")]
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public static void ViewHouses_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, false, TargetFlags.None, ViewHouses_OnTarget);
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}
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public static void ViewHouses_OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile mobile)
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from.SendGump(new ViewHousesGump(from, GetHouses(mobile), null));
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}
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public static List<BaseHouse> GetHouses(Mobile owner)
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{
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List<BaseHouse> list = new List<BaseHouse>();
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if (!(owner.Account is Account acct))
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list.AddRange(BaseHouse.GetHouses(owner));
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else
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for (int i = 0; i < acct.Length; ++i)
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{
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Mobile mob = acct[i];
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if (mob != null)
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list.AddRange(BaseHouse.GetHouses(mob));
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}
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list.Sort(HouseComparer.Instance);
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return list;
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Selection == null)
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{
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int v = info.ButtonID - 1;
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if (v >= 0 && v < m_List.Count)
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m_From.SendGump(new ViewHousesGump(m_From, m_List, m_List[v]));
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}
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else if (!m_Selection.Deleted)
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{
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switch (info.ButtonID)
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{
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case 0:
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{
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m_From.SendGump(new ViewHousesGump(m_From, m_List, null));
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break;
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}
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case 1:
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{
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Map map = m_Selection.Map;
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if (map != null && map != Map.Internal)
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m_From.MoveToWorld(m_Selection.BanLocation, map);
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m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
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break;
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}
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case 2:
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{
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m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
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HouseSign sign = m_Selection.Sign;
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if (sign?.Deleted == false)
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sign.OnDoubleClick(m_From);
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break;
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}
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case 3:
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{
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m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
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m_From.SendGump(new HouseDemolishGump(m_From, m_Selection));
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break;
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}
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case 4:
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{
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m_Selection.RefreshDecay();
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m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
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break;
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}
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}
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}
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}
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public object FindHouseName(BaseHouse house)
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{
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int multiID = house.ItemID;
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HousePlacementEntry[] entries = HousePlacementEntry.ClassicHouses;
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for (int i = 0; i < entries.Length; ++i)
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if (entries[i].MultiID == multiID)
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return entries[i].Description;
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entries = HousePlacementEntry.TwoStoryFoundations;
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for (int i = 0; i < entries.Length; ++i)
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if (entries[i].MultiID == multiID)
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return entries[i].Description;
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entries = HousePlacementEntry.ThreeStoryFoundations;
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for (int i = 0; i < entries.Length; ++i)
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if (entries[i].MultiID == multiID)
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return entries[i].Description;
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return house.GetType().Name;
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}
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public string Right(string text) => $"<div align=right>{text}</div>";
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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public void AddBlackAlpha(int x, int y, int width, int height)
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{
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AddImageTiled(x, y, width, height, 2624);
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AddAlphaRegion(x, y, width, height);
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}
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private class HouseComparer : IComparer<BaseHouse>
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{
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public static readonly IComparer<BaseHouse> Instance = new HouseComparer();
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public int Compare(BaseHouse x, BaseHouse y) => x.BuiltOn.CompareTo(y.BuiltOn);
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}
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}
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}
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