ModernUO/Projects/Server/Network/MessagePump.cs
2019-08-02 18:16:11 -07:00

77 lines
2.3 KiB
C#

/***************************************************************************
* MessagePump.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net;
namespace Server.Network
{
public class MessagePump
{
private ConcurrentQueue<Work> m_WorkQueue = new ConcurrentQueue<Work>();
public Listener[] Listeners => new Listener[0];
public void AddListener(IPEndPoint ipep)
{
Listener[] listeners = new Listener[Listeners.Length + 1];
Array.Copy(Listeners, listeners, Listeners.Length);
Listener listener = new Listener(ipep);
_ = listener.Start(this);
listeners[Listeners.Length] = listener;
}
public void QueueWork(NetState ns, in ReadOnlySequence<byte> seq, OnPacketReceive onReceive)
{
m_WorkQueue.Enqueue(new Work(ns, seq, onReceive));
Core.Set();
}
public void DoWork()
{
int count = m_WorkQueue.Count;
while (count-- > 0)
{
if (!m_WorkQueue.TryDequeue(out Work work))
break;
work.OnReceive(work.State, new PacketReader(work.Sequence));
}
}
// TODO: Optimize this with a pool
private class Work
{
public NetState State;
public ReadOnlySequence<byte> Sequence;
public OnPacketReceive OnReceive;
public Work(NetState ns, in ReadOnlySequence<byte> seq, OnPacketReceive onReceive)
{
State = ns;
Sequence = seq;
OnReceive = onReceive;
}
}
}
}