ModernUO/Projects/Scripts/Items/Weapons/Maces/WarHammer.cs
2019-12-30 12:16:35 -08:00

50 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x1439, 0x1438)]
public class WarHammer : BaseBashing
{
[Constructible]
public WarHammer() : base(0x1439)
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 36;
public override int OldSpeed => 31;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}