ModernUO/Projects/Scripts/Mobiles/AI/BerserkAI.cs
2019-10-05 00:37:03 -07:00

82 lines
2.1 KiB
C#

namespace Server.Mobiles
{
public class BerserkAI : BaseAI
{
public BerserkAI(BaseCreature m) : base(m)
{
}
public override bool DoActionWander()
{
m_Mobile.DebugSay("I have No Combatant");
if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true))
{
if (m_Mobile.Debug)
m_Mobile.DebugSay($"I have detected {m_Mobile.FocusMob.Name} and I will attack");
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionWander();
}
return true;
}
public override bool DoActionCombat()
{
if (m_Mobile.Combatant?.Deleted != false)
{
m_Mobile.DebugSay("My combatant is deleted");
Action = ActionType.Guard;
return true;
}
if (WalkMobileRange(m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight))
{
// Be sure to face the combatant
m_Mobile.Direction = m_Mobile.GetDirectionTo(m_Mobile.Combatant.Location);
}
else
{
if (m_Mobile.Combatant != null)
{
if (m_Mobile.Debug)
m_Mobile.DebugSay($"I am still not in range of {m_Mobile.Combatant.Name}");
if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1)
{
if (m_Mobile.Debug)
m_Mobile.DebugSay($"I have lost {m_Mobile.Combatant.Name}");
Action = ActionType.Guard;
return true;
}
}
}
return true;
}
public override bool DoActionGuard()
{
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true))
{
if (m_Mobile.Debug)
m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionGuard();
}
return true;
}
}
}