59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class HellSteed : BaseMount
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{
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[Constructible]
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public HellSteed(string name = "a hellsteed") : base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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SetStats(this);
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}
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public HellSteed(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hellsteed corpse";
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public override bool HasBreath => true;
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public override int BreathChaosDamage => 100;
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public override Poison PoisonImmune => Poison.Lethal;
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public static void SetStats(BaseCreature steed)
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{
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steed.SetStr(201, 210);
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steed.SetDex(101, 110);
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steed.SetInt(101, 115);
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steed.SetHits(201, 220);
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steed.SetDamage(20, 24);
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steed.SetDamageType(ResistanceType.Physical, 25);
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steed.SetDamageType(ResistanceType.Fire, 75);
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steed.SetResistance(ResistanceType.Physical, 60, 70);
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steed.SetResistance(ResistanceType.Fire, 90);
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steed.SetResistance(ResistanceType.Poison, 100);
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steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
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steed.SetSkill(SkillName.Tactics, 50.0);
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steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);
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steed.Fame = 0;
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steed.Karma = 0;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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