106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class ShadowWispFamiliar : BaseFamiliar
|
|
{
|
|
private DateTime m_NextFlare;
|
|
|
|
public ShadowWispFamiliar()
|
|
{
|
|
Body = 165;
|
|
Hue = 0x901;
|
|
BaseSoundID = 466;
|
|
|
|
SetStr(50);
|
|
SetDex(60);
|
|
SetInt(100);
|
|
|
|
SetHits(50);
|
|
SetStam(60);
|
|
SetMana(0);
|
|
|
|
SetDamage(5, 10);
|
|
|
|
SetDamageType(ResistanceType.Energy, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 10, 15);
|
|
SetResistance(ResistanceType.Fire, 10, 15);
|
|
SetResistance(ResistanceType.Cold, 10, 15);
|
|
SetResistance(ResistanceType.Poison, 10, 15);
|
|
SetResistance(ResistanceType.Energy, 99);
|
|
|
|
SetSkill(SkillName.Wrestling, 40.0);
|
|
SetSkill(SkillName.Tactics, 40.0);
|
|
|
|
ControlSlots = 1;
|
|
}
|
|
|
|
public ShadowWispFamiliar(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a shadow wisp corpse";
|
|
public override string DefaultName => "a shadow wisp";
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
if (DateTime.UtcNow < m_NextFlare)
|
|
return;
|
|
|
|
m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + 25.0 * Utility.RandomDouble());
|
|
|
|
FixedEffect(0x37C4, 1, 12, 1109, 6);
|
|
PlaySound(0x1D3);
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(0.5), Flare);
|
|
}
|
|
|
|
private void Flare()
|
|
{
|
|
Mobile caster = ControlMaster ?? SummonMaster;
|
|
|
|
if (caster == null)
|
|
return;
|
|
|
|
List<Mobile> list = GetMobilesInRange(5).Where(m =>
|
|
m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor).ToList();
|
|
|
|
for (int i = 0; i < list.Count; ++i)
|
|
{
|
|
Mobile m = list[i];
|
|
bool friendly = true;
|
|
|
|
for (int j = 0; friendly && j < caster.Aggressors.Count; ++j)
|
|
friendly = caster.Aggressors[j].Attacker != m;
|
|
|
|
for (int j = 0; friendly && j < caster.Aggressed.Count; ++j)
|
|
friendly = caster.Aggressed[j].Defender != m;
|
|
|
|
if (friendly)
|
|
{
|
|
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
|
|
m.Mana += 1 - m.Karma / 1000;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|