ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Weaponsmith.cs
2020-04-26 00:16:02 -07:00

102 lines
No EOL
2.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
using Server.Items;
namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Weaponsmith() : base("the weaponsmith")
{
SetSkill(SkillName.ArmsLore, 64.0, 100.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 45.0, 68.0);
SetSkill(SkillName.Macing, 45.0, 68.0);
SetSkill(SkillName.Swords, 45.0, 68.0);
SetSkill(SkillName.Tactics, 36.0, 68.0);
}
public Weaponsmith(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaponSmith());
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEWeapons());
}
public override int GetShoeHue() => 0;
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || Utility.RandomDouble() < 0.2))
{
double theirSkill = pm.Skills.Blacksmith.Base;
if (theirSkill >= 70.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeSmithBOD();
return SmallSmithBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD || item is LargeSmithBOD;
public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0;
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile mobile)
return mobile.NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile mobile)
mobile.NextSmithBulkOrder = TimeSpan.Zero;
}
}
}