ModernUO/Projects/Scripts/Spells/Mysticism/EagleStrikeSpell.cs
2020-04-26 00:16:02 -07:00

68 lines
1.6 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class EagleStrikeSpell : MysticSpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Eagle Strike", "Kal Por Xen",
-1,
9002,
Reagent.Bloodmoss,
Reagent.Bone,
Reagent.SpidersSilk,
Reagent.MandrakeRoot);
public EagleStrikeSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.25);
public override double RequiredSkill => 20.0;
public override int RequiredMana => 9;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (CheckHSequence(m))
{
/* Conjures a magical eagle that assaults the Target with
* its talons, dealing energy damage.
*/
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect(2, Caster, ref m);
Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
Caster.PlaySound(0x2EE);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Damage, m);
}
FinishSequence();
}
private void Damage(Mobile to)
{
if (to == null)
return;
double damage = GetNewAosDamage(19, 1, 5, to);
SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
to.PlaySound(0x64D);
}
}
}