ModernUO/Scripts/Engines/BulkOrders/LargeBOD.cs
2019-03-15 15:23:03 -07:00

175 lines
4.7 KiB
C#

using Server.Mobiles;
namespace Server.Engines.BulkOrders
{
public abstract class LargeBOD : BaseBOD
{
private LargeBulkEntry[] m_Entries;
public LargeBulkEntry[] Entries
{
get => m_Entries;
set{ m_Entries = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public override bool Complete
{
get
{
for ( int i = 0; i < m_Entries.Length; ++i )
if ( m_Entries[i].Amount < AmountMax )
return false;
return true;
}
}
public override int LabelNumber => 1045151; // a bulk order deed
public LargeBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries) :
base(hue, amountMax, requireExeptional, material)
{
m_Entries = entries;
}
public LargeBOD()
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060655 ); // large bulk order
if ( RequireExceptional )
list.Add( 1045141 ); // All items must be exceptional.
if ( Material != BulkMaterialType.None )
list.Add( LargeBODGump.GetMaterialNumberFor( Material ) ); // All items must be made with x material.
list.Add( 1060656, AmountMax.ToString() ); // amount to make: ~1_val~
for ( int i = 0; i < m_Entries.Length; ++i )
list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
}
public override void OnDoubleClickNotAccessible( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClickSecureTrade( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
from.SendGump( new LargeBODGump( from, this ) );
else
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
}
public override void EndCombine(Mobile from, Item item)
{
if (!(item is SmallBOD small))
{
from.SendLocalizedMessage(1045159); // That is not a bulk order.
return;
}
LargeBulkEntry entry = null;
for (int i = 0; i < m_Entries.Length; ++i)
{
if (m_Entries[i].Details.Type == small.Type)
{
entry = m_Entries[i];
break;
}
}
if (entry == null)
{
from.SendLocalizedMessage(1045160); // That is not a bulk order for this large request.
}
else if (RequireExceptional && !small.RequireExceptional)
{
from.SendLocalizedMessage(1045161); // Both orders must be of exceptional quality.
}
else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite &&
small.Material != Material)
{
from.SendLocalizedMessage(1045162); // Both orders must use the same ore type.
}
else if (Material >= BulkMaterialType.Spined && Material <= BulkMaterialType.Barbed &&
small.Material != Material)
{
from.SendLocalizedMessage(1049351); // Both orders must use the same leather type.
}
else if (AmountMax != small.AmountMax)
{
from.SendLocalizedMessage(1045163); // The two orders have different requested amounts and cannot be combined.
}
else if (small.AmountCur < small.AmountMax)
{
from.SendLocalizedMessage(1045164); // The order to combine with is not completed.
}
else if (entry.Amount >= AmountMax)
{
from.SendLocalizedMessage(
1045166); // The maximum amount of requested items have already been combined to this deed.
}
else
{
entry.Amount += small.AmountCur;
small.Delete();
from.SendLocalizedMessage(1045165); // The orders have been combined.
from.SendGump(new LargeBODGump(from, this));
if (!Complete)
BeginCombine(from);
}
}
public LargeBOD(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( m_Entries.Length );
for ( int i = 0; i < m_Entries.Length; ++i )
m_Entries[i].Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
m_Entries = new LargeBulkEntry[reader.ReadInt()];
for ( int i = 0; i < m_Entries.Length; ++i )
m_Entries[i] = new LargeBulkEntry( this, reader );
break;
}
}
}
}
}