109 lines
2.5 KiB
C#
109 lines
2.5 KiB
C#
using System;
|
|
|
|
namespace Server.Spells
|
|
{
|
|
public class SpellInfo
|
|
{
|
|
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(
|
|
name,
|
|
mantra,
|
|
16,
|
|
0,
|
|
0,
|
|
allowTown,
|
|
regs
|
|
)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(
|
|
name,
|
|
mantra,
|
|
action,
|
|
0,
|
|
0,
|
|
true,
|
|
regs
|
|
)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(
|
|
name,
|
|
mantra,
|
|
action,
|
|
0,
|
|
0,
|
|
allowTown,
|
|
regs
|
|
)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(
|
|
name,
|
|
mantra,
|
|
action,
|
|
handEffect,
|
|
handEffect,
|
|
true,
|
|
regs
|
|
)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
|
|
name,
|
|
mantra,
|
|
action,
|
|
handEffect,
|
|
handEffect,
|
|
allowTown,
|
|
regs
|
|
)
|
|
{
|
|
}
|
|
|
|
public SpellInfo(
|
|
string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
|
|
params Type[] regs
|
|
)
|
|
{
|
|
Name = name;
|
|
Mantra = mantra;
|
|
Action = action;
|
|
Reagents = regs;
|
|
AllowTown = allowTown;
|
|
|
|
LeftHandEffect = leftHandEffect;
|
|
RightHandEffect = rightHandEffect;
|
|
|
|
Amounts = new int[regs.Length];
|
|
|
|
for (var i = 0; i < regs.Length; ++i)
|
|
{
|
|
Amounts[i] = 1;
|
|
}
|
|
}
|
|
|
|
public int Action { get; set; }
|
|
|
|
public bool AllowTown { get; set; }
|
|
|
|
public int[] Amounts { get; set; }
|
|
|
|
public string Mantra { get; set; }
|
|
|
|
public string Name { get; set; }
|
|
|
|
public Type[] Reagents { get; set; }
|
|
|
|
public int LeftHandEffect { get; set; }
|
|
|
|
public int RightHandEffect { get; set; }
|
|
}
|
|
}
|