> [!IMPORTANT] > **Breaking Changes** > - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface > - NetState.Connection (Socket) replaced with internal RingSocket management > - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally) ## Summary Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux. This also adds native client encryption support for encrypted UO clients. ## Major Changes io_uring Networking Architecture - Replaced PollGroup with IORingGroup for async socket I/O operations - Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager - Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect completions - Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername, getsockname) - Buffer management now handled by RingSocketManager with configurable slab allocation ### Client Encryption Support - Added full encryption stack in Network/Encryption/: - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both) - EncryptionManager.cs - encryption detection and initialization for login/game packets - LoginEncryption.cs - handles login packet encryption with version-derived keys - GameEncryption.cs - handles game server encryption using Twofish - TwofishEngine.cs - optimized Twofish block cipher implementation - LoginKeys.cs - encryption key table for client versions - IClientEncryption.cs - interface for client encryption implementations ### NetState Improvements - Replaced Socket Connection with RingSocket _socket for managed socket lifecycle - Changed from GCHandle polling to event-based completion processing - Disconnect handling now properly waits for pending sends to flush - Simplified connecting socket management using lazy queue removal ### Configuration - New settings: network.encryptionMode and network.encryptionDebug - Encryption mode flags: Unencrypted, Encrypted, or Both ### Dependencies - Replaced PollGroup NuGet package with IORingGroup - Linux requires liburing-dev / liburing-devel package ### Test plan - Verify server starts and accepts connections on Linux with io_uring - Verify server starts and accepts connections on Windows (fallback to IOCP) - Test unencrypted client connections (ClassicUO with encryption disabled) - Test encrypted client connections if available - Verify graceful disconnect flushes pending data - Confirm CI builds pass on all target platforms
150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PingServer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using Server.Logging;
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namespace Server.Network;
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public static class PingServer
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(PingServer));
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public static int MaxQueued { get; set; }
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public static UdpClient[] Listeners { get; private set; }
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public static bool Enabled { get; private set; }
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public static int Port { get; private set; }
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetOrUpdateSetting("pingServer.enabled", true);
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Port = ServerConfiguration.GetSetting("pingServer.port", 12000);
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MaxQueued = ServerConfiguration.GetSetting("pingServer.maxConnections", 2048);
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}
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public static void Start()
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{
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if (!Enabled)
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{
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return;
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}
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HashSet<IPEndPoint> listeningAddresses = [];
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List<UdpClient> listeners = [];
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foreach (var serverIpep in ServerConfiguration.Listeners)
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{
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var ipep = new IPEndPoint(serverIpep.Address, Port);
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var listener = CreateListener(ipep);
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if (listener == null)
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{
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continue;
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}
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if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
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{
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listeningAddresses.UnionWith(NetState.GetListeningAddresses(ipep));
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}
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else
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{
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listeningAddresses.Add(ipep);
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}
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listeners.Add(listener);
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BeginAcceptingUdpRequest(listener);
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}
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foreach (var ipep in listeningAddresses)
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{
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logger.Information("Listening: {Address}:{Port} (Pings)", ipep.Address, ipep.Port);
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}
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Listeners = listeners.ToArray();
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}
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public static UdpClient CreateListener(IPEndPoint ipep)
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{
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var listener = new Socket(ipep.AddressFamily, SocketType.Dgram, ProtocolType.Udp)
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{
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ExclusiveAddressUse = false
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};
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try
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{
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listener.Bind(ipep);
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return new UdpClient
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{
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Client = listener
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};
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}
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catch (SocketException se)
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{
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// WSAEADDRINUSE
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if (se.ErrorCode == 10048)
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{
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logger.Warning("Ping Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
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}
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// WSAEADDRNOTAVAIL
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else if (se.ErrorCode == 10049)
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{
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logger.Warning("Ping Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
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}
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else
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{
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logger.Warning(se, "Ping Listener Exception:");
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}
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}
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return null;
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}
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private static async void BeginAcceptingUdpRequest(object state)
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{
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if (state is not UdpClient listener)
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{
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return;
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}
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var cancellationToken = Core.ClosingTokenSource.Token;
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while (!cancellationToken.IsCancellationRequested)
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{
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try
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{
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var result = await listener.ReceiveAsync(cancellationToken);
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await listener.SendAsync(result.Buffer, result.RemoteEndPoint, cancellationToken);
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}
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catch
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{
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// ignored
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}
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}
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}
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public static void Shutdown()
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{
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foreach (var listener in Listeners)
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{
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listener.Close();
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}
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}
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}
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