ModernUO/Scripts/Items/Armor/Helmets/BoneHelm.cs
2018-08-14 06:16:50 +08:00

50 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 20;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;
}
public BoneHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}