ModernUO/Scripts/Items/Armor/Ranger/RangerChest.cs
2018-08-14 06:16:50 +08:00

54 lines
1.3 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13db, 0x13e2 )]
public class RangerChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041497; // studded tunic, ranger armor
[Constructible]
public RangerChest() : base( 0x13DB )
{
Weight = 8.0;
Hue = 0x59C;
}
public RangerChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 8.0;
}
}
}