ModernUO/Scripts/Items/Armor/Studded/HideGorget.cs
2018-08-14 06:16:50 +08:00

55 lines
1.4 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2B76, 0x316D )]
public class HideGorget : BaseArmor
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HideGorget() : base( 0x2B76 )
{
Weight = 3.0;
}
public HideGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}