ModernUO/Scripts/Items/Lights/WallTorch.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

74 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
[Flippable]
public class WallTorch : BaseLight
{
public override int LitItemID
{
get
{
if ( ItemID == 0xA05 )
return 0xA07;
else
return 0xA0C;
}
}
public override int UnlitItemID
{
get
{
if ( ItemID == 0xA07 )
return 0xA05;
else
return 0xA0A;
}
}
[Constructible]
public WallTorch() : base( 0xA05 )
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public WallTorch( Serial serial ) : base( serial )
{
}
public void Flip()
{
if ( Light == LightType.WestBig )
Light = LightType.NorthBig;
else if ( Light == LightType.NorthBig )
Light = LightType.WestBig;
switch ( ItemID )
{
case 0xA05: ItemID = 0xA0A; break;
case 0xA07: ItemID = 0xA0C; break;
case 0xA0A: ItemID = 0xA05; break;
case 0xA0C: ItemID = 0xA07; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}