ModernUO/Scripts/Items/Minor Artifacts/LunaLance.cs
2018-08-14 06:16:50 +08:00

42 lines
839 B
C#

using System;
using Server;
namespace Server.Items
{
public class LunaLance : Lance
{
public override int LabelNumber => 1063469;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public LunaLance()
{
Hue = 0x47E;
SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 );
Attributes.BonusStr = 5;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
WeaponAttributes.UseBestSkill = 1;
}
public LunaLance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}