ModernUO/Scripts/Items/Minor Artifacts/ML/BladeDance.cs
2018-08-14 06:16:50 +08:00

44 lines
901 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class BladeDance : RuneBlade
{
public override int LabelNumber => 1075033; // Blade Dance
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public BladeDance()
{
Hue = 0x66C;
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 30;
WeaponAttributes.HitLeechMana = 20;
WeaponAttributes.UseBestSkill = 1;
}
public BladeDance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}