ModernUO/Scripts/Items/Misc/Bedlam/GrizzledSkullCollection.cs
2018-08-14 06:16:50 +08:00

34 lines
642 B
C#

using System;
using Server;
namespace Server.Items
{
public class GrizzledSkullCollection : Item
{
public override int LabelNumber => 1072116; // Grizzled Skull collection
[Constructible]
public GrizzledSkullCollection() : base( 0x21FC )
{
}
public GrizzledSkullCollection( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}