ModernUO/Scripts/Items/Shields/WoodenShield.cs
2018-08-14 06:16:50 +08:00

45 lines
967 B
C#

using System;
using Server;
namespace Server.Items
{
public class WoodenShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int InitMinHits => 20;
public override int InitMaxHits => 25;
public override int AosStrReq => 20;
public override int ArmorBase => 8;
[Constructible]
public WoodenShield() : base( 0x1B7A )
{
Weight = 5.0;
}
public WoodenShield( Serial serial ) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
}
}