ModernUO/Scripts/Items/Wands/IDWand.cs
2018-08-14 06:16:50 +08:00

47 lines
941 B
C#

using System;
using Server;
using Server.Targeting;
namespace Server.Items
{
public class IDWand : BaseWand
{
public override TimeSpan GetUseDelay => TimeSpan.Zero;
[Constructible]
public IDWand() : base( WandEffect.Identification, 25, 175 )
{
}
public IDWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override bool OnWandTarget( Mobile from, object o )
{
if ( o is BaseWeapon )
((BaseWeapon)o).Identified = true;
else if ( o is BaseArmor )
((BaseArmor)o).Identified = true;
if ( !Core.AOS && o is Item )
((Item)o).OnSingleClick( from );
return ( o is Item );
}
}
}