ModernUO/Scripts/Items/Weapons/Artifacts/BreathOfTheDead.cs
2018-08-14 06:16:50 +08:00

42 lines
880 B
C#

using System;
using Server;
namespace Server.Items
{
public class BreathOfTheDead : BoneHarvester
{
public override int LabelNumber => 1061109; // Breath of the Dead
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public BreathOfTheDead()
{
Hue = 0x455;
WeaponAttributes.HitLeechHits = 100;
WeaponAttributes.HitHarm = 25;
Attributes.SpellDamage = 5;
Attributes.WeaponDamage = 50;
}
public BreathOfTheDead( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}