ModernUO/Scripts/Items/Weapons/Axes/Hatchet.cs
2018-08-14 06:16:50 +08:00

51 lines
1.2 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlippableAttribute( 0xF43, 0xF44 )]
public class Hatchet : BaseAxe
{
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 41;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 2;
public override int OldMaxDamage => 17;
public override int OldSpeed => 40;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
[Constructible]
public Hatchet() : base( 0xF43 )
{
Weight = 4.0;
}
public Hatchet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}