ModernUO/Scripts/Items/Weapons/Axes/LargeBattleAxe.cs
2018-08-14 06:16:50 +08:00

51 lines
1.2 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlippableAttribute( 0x13FB, 0x13FA )]
public class LargeBattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
public override int AosStrengthReq => 80;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 17;
public override int AosSpeed => 29;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 38;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
[Constructible]
public LargeBattleAxe() : base( 0x13FB )
{
Weight = 6.0;
}
public LargeBattleAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}