ModernUO/Scripts/Items/Weapons/Maces/Mace.cs
2018-08-14 06:16:50 +08:00

51 lines
1.2 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0xF5C, 0xF5D )]
public class Mace : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 32;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
[Constructible]
public Mace() : base( 0xF5C )
{
Weight = 14.0;
}
public Mace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}