ModernUO/Scripts/Items/Weapons/Staves/BaseStaff.cs
2018-08-14 06:16:50 +08:00

45 lines
1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseStaff : BaseMeleeWeapon
{
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Staff;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public BaseStaff( int itemID ) : base( itemID )
{
}
public BaseStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
}
}