* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
491 lines
No EOL
14 KiB
C#
491 lines
No EOL
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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using Server.Factions;
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using Server.Spells.Seventh;
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using Server.Spells.Fifth;
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using Server.Spells.Necromancy;
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using Server.Spells;
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using Server.Spells.Ninjitsu;
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namespace Server.SkillHandlers
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{
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public class Stealing
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{
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public static void Initialize()
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{
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SkillInfo.Table[33].Callback = new SkillUseCallback( OnUse );
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}
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public static readonly bool ClassicMode = false;
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public static readonly bool SuspendOnMurder = false;
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public static bool IsInGuild( Mobile m )
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{
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return ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild );
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}
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public static bool IsInnocentTo( Mobile from, Mobile to )
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{
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return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent );
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}
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private class StealingTarget : Target
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{
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private Mobile m_Thief;
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public StealingTarget( Mobile thief ) : base ( 1, false, TargetFlags.None )
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{
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m_Thief = thief;
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AllowNonlocal = true;
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}
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private Item TryStealItem( Item toSteal, ref bool caught )
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{
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Item stolen = null;
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object root = toSteal.RootParent;
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StealableArtifactsSpawner.StealableInstance si = null;
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if ( toSteal.Parent == null || !toSteal.Movable )
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si = StealableArtifactsSpawner.GetStealableInstance( toSteal );
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if ( !IsEmptyHanded( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
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}
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else if ( m_Thief.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
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{
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m_Thief.SendMessage( "You may not steal in this area." );
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}
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else if ( root is Mobile && ((Mobile)root).Player && !IsInGuild( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1005596 ); // You must be in the thieves guild to steal from other players.
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}
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else if ( SuspendOnMurder && root is Mobile && ((Mobile)root).Player && IsInGuild( m_Thief ) && m_Thief.Kills > 0 )
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{
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m_Thief.SendLocalizedMessage( 502706 ); // You are currently suspended from the thieves guild.
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}
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else if ( root is BaseVendor && ((BaseVendor)root).IsInvulnerable )
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{
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m_Thief.SendLocalizedMessage( 1005598 ); // You can't steal from shopkeepers.
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}
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else if ( root is PlayerVendor )
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{
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m_Thief.SendLocalizedMessage( 502709 ); // You can't steal from vendors.
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}
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else if ( !m_Thief.CanSee( toSteal ) )
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{
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m_Thief.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, toSteal, false, true ) )
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{
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m_Thief.SendLocalizedMessage( 1048147 ); // Your backpack can't hold anything else.
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}
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#region Sigils
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else if ( toSteal is Sigil )
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{
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PlayerState pl = PlayerState.Find( m_Thief );
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Faction faction = ( pl == null ? null : pl.Faction );
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Sigil sig = (Sigil) toSteal;
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if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
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{
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m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
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}
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else if ( root != null ) // not on the ground
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else if ( faction != null )
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{
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if ( !m_Thief.CanBeginAction( typeof( IncognitoSpell ) ) )
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{
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m_Thief.SendLocalizedMessage( 1010581 ); // You cannot steal the sigil when you are incognito
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}
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else if ( DisguiseTimers.IsDisguised( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1010583 ); // You cannot steal the sigil while disguised
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}
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else if ( !m_Thief.CanBeginAction( typeof( PolymorphSpell ) ) )
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{
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m_Thief.SendLocalizedMessage( 1010582 ); // You cannot steal the sigil while polymorphed
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}
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else if( TransformationSpellHelper.UnderTransformation( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1061622 ); // You cannot steal the sigil while in that form.
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}
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else if ( AnimalForm.UnderTransformation( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1063222 ); // You cannot steal the sigil while mimicking an animal.
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}
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else if ( pl.IsLeaving )
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{
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m_Thief.SendLocalizedMessage( 1005589 ); // You are currently quitting a faction and cannot steal the town sigil
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}
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else if ( sig.IsBeingCorrupted && sig.LastMonolith.Faction == faction )
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{
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m_Thief.SendLocalizedMessage( 1005590 ); // You cannot steal your own sigil
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}
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else if ( sig.IsPurifying )
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{
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m_Thief.SendLocalizedMessage( 1005592 ); // You cannot steal this sigil until it has been purified
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}
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else if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, 80.0, 80.0 ) )
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{
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if ( Sigil.ExistsOn( m_Thief ) )
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{
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m_Thief.SendLocalizedMessage( 1010258 ); // The sigil has gone back to its home location because you already have a sigil.
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}
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else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, sig, false, true ) )
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{
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m_Thief.SendLocalizedMessage( 1010259 ); // The sigil has gone home because your backpack is full
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}
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else
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{
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if ( sig.IsBeingCorrupted )
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sig.GraceStart = DateTime.UtcNow; // begin grace period
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m_Thief.SendLocalizedMessage( 1010586 ); // YOU STOLE THE SIGIL!!! (woah, calm down now)
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if ( sig.LastMonolith != null && sig.LastMonolith.Sigil != null ) {
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sig.LastMonolith.Sigil = null;
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sig.LastStolen = DateTime.UtcNow;
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}
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return sig;
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}
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}
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else
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{
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m_Thief.SendLocalizedMessage( 1005594 ); // You do not have enough skill to steal the sigil
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}
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}
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else
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{
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m_Thief.SendLocalizedMessage( 1005588 ); // You must join a faction to do that
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}
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}
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#endregion
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else if ( si == null && ( toSteal.Parent == null || !toSteal.Movable ) )
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else if ( toSteal.LootType == LootType.Newbied || toSteal.CheckBlessed( root ) )
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else if ( Core.AOS && si == null && toSteal is Container )
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
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{
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m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
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}
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else if ( si != null && m_Thief.Skills[SkillName.Stealing].Value < 100.0 )
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{
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m_Thief.SendLocalizedMessage( 1060025, "", 0x66D ); // You're not skilled enough to attempt the theft of this item.
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}
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else if ( toSteal.Parent is Mobile )
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{
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m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equipped.
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}
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else if ( root == m_Thief )
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{
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m_Thief.SendLocalizedMessage( 502704 ); // You catch yourself red-handed.
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}
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else if ( root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player )
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else if ( root is Mobile && !m_Thief.CanBeHarmful( (Mobile)root ) )
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{
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}
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else if ( root is Corpse )
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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else
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{
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double w = toSteal.Weight + toSteal.TotalWeight;
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if ( w > 10 )
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{
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m_Thief.SendMessage( "That is too heavy to steal." );
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}
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else
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{
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if ( toSteal.Stackable && toSteal.Amount > 1 )
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{
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int maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight);
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if ( maxAmount < 1 )
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maxAmount = 1;
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else if ( maxAmount > toSteal.Amount )
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maxAmount = toSteal.Amount;
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int amount = Utility.RandomMinMax( 1, maxAmount );
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if ( amount >= toSteal.Amount )
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{
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int pileWeight = (int)Math.Ceiling( toSteal.Weight * toSteal.Amount );
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pileWeight *= 10;
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if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
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stolen = toSteal;
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}
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else
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{
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int pileWeight = (int)Math.Ceiling( toSteal.Weight * amount );
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pileWeight *= 10;
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if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
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{
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stolen = Mobile.LiftItemDupe( toSteal, toSteal.Amount - amount );
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if ( stolen == null )
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stolen = toSteal;
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}
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}
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}
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else
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{
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int iw = (int)Math.Ceiling( w );
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iw *= 10;
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if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5 ) )
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stolen = toSteal;
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}
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if ( stolen != null )
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{
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m_Thief.SendLocalizedMessage( 502724 ); // You successfully steal the item.
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if ( si != null )
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{
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toSteal.Movable = true;
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si.Item = null;
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}
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}
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else
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{
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m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
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}
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caught = ( m_Thief.Skills[SkillName.Stealing].Value < Utility.Random( 150 ) );
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}
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}
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return stolen;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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from.RevealingAction();
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Item stolen = null;
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object root = null;
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bool caught = false;
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if ( target is Item )
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{
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root = ((Item)target).RootParent;
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stolen = TryStealItem( (Item)target, ref caught );
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}
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else if ( target is Mobile )
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{
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Container pack = ((Mobile)target).Backpack;
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if ( pack != null && pack.Items.Count > 0 )
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{
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int randomIndex = Utility.Random( pack.Items.Count );
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root = target;
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stolen = TryStealItem( pack.Items[randomIndex], ref caught );
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}
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}
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else
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{
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m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
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}
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if ( stolen != null )
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{
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from.AddToBackpack( stolen );
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if ( !( stolen is Container || stolen.Stackable ) ) { // do not return stolen containers or stackable items
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StolenItem.Add( stolen, m_Thief, root as Mobile );
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}
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}
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if ( caught )
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{
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if ( root == null )
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{
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m_Thief.CriminalAction( false );
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}
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else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
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{
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m_Thief.CriminalAction( false );
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}
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else if ( root is Mobile )
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{
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Mobile mobRoot = (Mobile)root;
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if ( !IsInGuild( mobRoot ) && IsInnocentTo( m_Thief, mobRoot ) )
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m_Thief.CriminalAction( false );
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string message = String.Format( "You notice {0} trying to steal from {1}.", m_Thief.Name, mobRoot.Name );
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foreach ( NetState ns in m_Thief.GetClientsInRange( 8 ) )
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{
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if ( ns.Mobile != m_Thief )
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ns.Mobile.SendMessage( message );
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}
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}
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}
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else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
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{
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m_Thief.CriminalAction( false );
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}
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if ( root is Mobile && ((Mobile)root).Player && m_Thief is PlayerMobile && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( (Mobile)root ) )
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{
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PlayerMobile pm = (PlayerMobile)m_Thief;
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pm.PermaFlags.Add( (Mobile)root );
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pm.Delta( MobileDelta.Noto );
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}
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}
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}
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public static bool IsEmptyHanded( Mobile from )
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{
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if ( from.FindItemOnLayer( Layer.OneHanded ) != null )
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return false;
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if ( from.FindItemOnLayer( Layer.TwoHanded ) != null )
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return false;
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return true;
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}
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public static TimeSpan OnUse( Mobile m )
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{
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if ( !IsEmptyHanded( m ) )
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{
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m.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
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}
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else if ( m.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
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{
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m.SendMessage( "You may not steal in this area." );
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}
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else
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{
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m.Target = new Stealing.StealingTarget( m );
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m.RevealingAction();
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m.SendLocalizedMessage( 502698 ); // Which item do you want to steal?
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}
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return TimeSpan.FromSeconds( 10.0 );
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}
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}
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public class StolenItem
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{
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public static readonly TimeSpan StealTime = TimeSpan.FromMinutes( 2.0 );
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private Item m_Stolen;
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private Mobile m_Thief;
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private Mobile m_Victim;
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private DateTime m_Expires;
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public Item Stolen{ get{ return m_Stolen; } }
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public Mobile Thief{ get{ return m_Thief; } }
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public Mobile Victim{ get{ return m_Victim; } }
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public DateTime Expires{ get{ return m_Expires; } }
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public bool IsExpired{ get{ return ( DateTime.UtcNow >= m_Expires ); } }
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public StolenItem( Item stolen, Mobile thief, Mobile victim )
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{
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m_Stolen = stolen;
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m_Thief = thief;
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m_Victim = victim;
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m_Expires = DateTime.UtcNow + StealTime;
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}
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private static Queue<StolenItem> m_Queue = new Queue<StolenItem>();
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public static void Add( Item item, Mobile thief, Mobile victim )
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{
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Clean();
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m_Queue.Enqueue( new StolenItem( item, thief, victim ) );
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}
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public static bool IsStolen( Item item )
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{
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Mobile victim = null;
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return IsStolen( item, ref victim );
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}
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public static bool IsStolen( Item item, ref Mobile victim )
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{
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Clean();
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foreach ( StolenItem si in m_Queue )
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{
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if ( si.m_Stolen == item && !si.IsExpired )
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{
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victim = si.m_Victim;
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return true;
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}
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}
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return false;
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}
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public static void ReturnOnDeath( Mobile killed, Container corpse )
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{
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Clean();
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foreach ( StolenItem si in m_Queue )
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{
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if ( si.m_Stolen.RootParent == corpse && si.m_Victim != null && !si.IsExpired )
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{
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if ( si.m_Victim.AddToBackpack( si.m_Stolen ) )
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si.m_Victim.SendLocalizedMessage( 1010464 ); // the item that was stolen is returned to you.
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else
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si.m_Victim.SendLocalizedMessage( 1010463 ); // the item that was stolen from you falls to the ground.
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si.m_Expires = DateTime.UtcNow; // such a hack
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}
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}
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}
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public static void Clean()
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{
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while ( m_Queue.Count > 0 )
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{
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StolenItem si = m_Queue.Peek();
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if ( si.IsExpired )
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m_Queue.Dequeue();
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else
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break;
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}
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}
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}
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} |