ModernUO/Projects/Server/Gumps/Legacy/GumpTextEntry.cs
Kamron Batman 4ea1d79cad
fix: Removes broken OrderedHashSet and adds a simple OrderedSet (#1756)
> [!CAUTION]
> **BREAKING CHANGE**
> Removed `OrderdHashSet` and `PooledOrderedHashSet` due to bugs.

> [!NOTE]
> **Developer Note**
> The OrderedSet is not a full data structure. It is not particularly efficient. Pull Requests are welcome for a better implementation, especially if it ends up supporting `ISet<T>` and `IReadOnlySet<T>`

## Summary

The ordered hash set was buggy. It's kind of painful to implement, so for now, I added a simple `OrderedSet` to suffice for gumps. Please reach out if this causes disruption!
2024-05-03 18:03:26 -07:00

54 lines
2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTextEntry.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpTextEntry : GumpEntry
{
public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(InitialText ?? "");
writer.WriteAscii($"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {textIndex} }}");
entries++;
}
}