### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
40 lines
1.3 KiB
JSON
40 lines
1.3 KiB
JSON
[
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{
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"type": "Spawner",
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"guid": "11a1f407-c83a-4e50-a708-4f819ffb1071",
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"name": "Spawner (408)",
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"location": [98, 1656, 0],
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"map": "Malas",
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"count": 34,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 40,
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"walkingRange": 40,
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"entries": [
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{ "name": "GoreFiend", "maxCount": 1, "probability": 100 },
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{ "name": "PatchworkSkeleton", "maxCount": 1, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 4, "probability": 100 },
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{ "name": "BoneMagi", "maxCount": 4, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 4, "probability": 100 },
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{ "name": "SkeletalMage", "maxCount": 4, "probability": 100 },
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{ "name": "Zombie", "maxCount": 6, "probability": 100 },
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{ "name": "Skeleton", "maxCount": 6, "probability": 100 },
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{ "name": "RottingCorpse", "maxCount": 4, "probability": 100 }
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]
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},
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{
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"type": "Spawner",
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"guid": "8a594e4f-5cf8-41f5-a49f-73d6d71f4e44",
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"name": "Spawner (408)",
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"location": [104, 1655, 0],
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"map": "Malas",
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"count": 1,
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"minDelay": "00:15:00",
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"maxDelay": "00:30:00",
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"team": 0,
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"homeRange": 15,
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"walkingRange": 15,
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"entries": [{ "name": "RedDeath", "maxCount": 1, "probability": 100 }]
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}
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]
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