ModernUO/Projects/Server/Json/JsonConfig.cs
Kamron Batman 0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00

112 lines
4.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: JsonConfig.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Serialization;
using Server.Text;
namespace Server.Json
{
public static class JsonConfig
{
public static readonly JsonSerializerOptions DefaultOptions = GetOptions();
public static JsonSerializerOptions GetOptions(params JsonConverterFactory[] converters)
{
// In the future this should be optimized by cloning DefaultOptions
var options = new JsonSerializerOptions
{
WriteIndented = true,
AllowTrailingCommas = true,
IgnoreNullValues = true,
ReadCommentHandling = JsonCommentHandling.Skip,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
options.Converters.Add(new GuidConverterFactory());
options.Converters.Add(new JsonStringEnumConverter());
options.Converters.Add(new MapConverterFactory());
options.Converters.Add(new Point3DConverterFactory());
options.Converters.Add(new Rectangle3DConverterFactory());
options.Converters.Add(new TimeSpanConverterFactory());
options.Converters.Add(new IPEndPointConverterFactory());
options.Converters.Add(new TypeConverterFactory());
options.Converters.Add(new WorldLocationConverterFactory());
for (var i = 0; i < converters.Length; i++)
{
options.Converters.Add(converters[i]);
}
return options;
}
public static T Deserialize<T>(string filePath, JsonSerializerOptions options = null)
{
if (!File.Exists(filePath))
{
return default;
}
var text = File.ReadAllText(filePath, TextEncoding.UTF8);
return JsonSerializer.Deserialize<T>(text, options ?? DefaultOptions);
}
public static string Serialize(object value, JsonSerializerOptions options = null) =>
JsonSerializer.Serialize(value, options ?? DefaultOptions);
public static void Serialize(string filePath, object value, JsonSerializerOptions options = null)
{
var contents = Serialize(value, options);
if (File.Exists(filePath))
{
File.Delete(filePath);
}
Directory.CreateDirectory(Path.GetDirectoryName(filePath)!);
File.WriteAllText(filePath, contents);
}
public static T ToObject<T>(this ref Utf8JsonReader reader, JsonSerializerOptions options = null) =>
JsonSerializer.Deserialize<T>(ref reader, options);
public static T ToObject<T>(this JsonElement element, JsonSerializerOptions options = null)
{
var bufferWriter = new ArrayBufferWriter<byte>();
using (var writer = new Utf8JsonWriter(bufferWriter))
{
element.WriteTo(writer);
}
return JsonSerializer.Deserialize<T>(bufferWriter.WrittenSpan, options);
}
public static T ToObject<T>(this JsonDocument document, JsonSerializerOptions options = null)
{
if (document == null)
{
throw new ArgumentNullException(nameof(document));
}
return document.RootElement.ToObject<T>(options);
}
}
}