ModernUO/Projects/UOContent/Engines/Spawners/Commands/SpawnPropsCommand.cs
Kamron Batman 0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00

73 lines
2.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SpawnPropsCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using Server.Commands.Generic;
using Server.Gumps;
using Server.Targeting;
using static Server.Types;
namespace Server.Engines.Spawners
{
public class SpawnPropsCommand : BaseCommand
{
public static void Initialize()
{
TargetCommands.Register(new SpawnPropsCommand());
}
public SpawnPropsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "SpawnProps" };
ObjectTypes = ObjectTypes.Items;
Usage = "SpawnProps";
Description = "Shows a props gump that will modify the properties of spawn entries related to the chosen entity";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
if (list.Count == 0)
{
LogFailure("No matching objects found.");
return;
}
e.Mobile.SendMessage("Target the object you want to use as a template for modifying the spawner properties.");
e.Mobile.Target = new InternalTarget(list);
}
private class InternalTarget : Target
{
private readonly List<object> _list;
public InternalTarget(List<object> list) : base(-1, false, TargetFlags.None) => _list = list;
protected override void OnTarget(Mobile from, object targeted)
{
var type = targeted.GetType();
if (!IsEntity(type))
{
from.SendMessage("No type with that name was found.");
}
from.SendGump(new SpawnPropsGump(from, targeted, _list));
}
}
}
}