### Additions * Adds `[exportspawners <relative json file path to distro>` * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name. * Supports global, facet, region, multi, and area * Fixes client disconnect for bad spawner generation command. * Moves spawner commands to their own folder. * Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication. * Allows exporting the name of the spawner. * Fixes globbing when using [generatespawners * Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro) Possibly in .NET 6 serializing JSON will be more performant using JSON nodes. ### Screenshots   
167 lines
4.6 KiB
C#
167 lines
4.6 KiB
C#
using System;
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using System.Text.Json;
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using Server.Json;
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namespace Server.Engines.Spawners
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{
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public class Spawner : BaseSpawner
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{
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[Constructible(AccessLevel.Developer)]
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public Spawner()
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{
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner(string spawnedName) : base(spawnedName)
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{
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner(
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int amount, int minDelay, int maxDelay, int team, int homeRange,
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params string[] spawnedNames
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) : this(
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amount,
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TimeSpan.FromMinutes(minDelay),
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TimeSpan.FromMinutes(maxDelay),
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team,
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homeRange,
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spawnedNames
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)
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{
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner(
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int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
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params string[] spawnedNames
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) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
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{
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}
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public Spawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
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{
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}
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public Spawner(Serial serial) : base(serial)
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{
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}
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public static bool IsValidWater(Map map, int x, int y, int z)
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{
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if (!Region.Find(new Point3D(x, y, z), map).AllowSpawn() || !map.CanFit(x, y, z, 16, false, true, false))
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{
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return false;
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}
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var landTile = map.Tiles.GetLandTile(x, y);
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if (landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0)
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{
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return true;
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}
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var staticTiles = map.Tiles.GetStaticTiles(x, y, true);
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for (var i = 0; i < staticTiles.Length; ++i)
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{
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var staticTile = staticTiles[i];
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if (staticTile.Z == z &&
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(TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Flags & TileFlag.Wet) != 0)
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{
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return true;
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}
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}
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return false;
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}
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/*
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public override bool OnDefragSpawn(ISpawnable spawned, bool remove)
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{
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// To despawn a mob that was lured 4x away from its spawner
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// TODO: Move this to a config
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if (spawned is BaseCreature c && c.Combatant == null && c.GetDistanceToSqrt( Location ) > c.RangeHome * 4)
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{
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c.Delete();
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remove = true;
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}
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return base.OnDefragSpawn(entry, spawned, remove);
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}
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*/
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public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
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{
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if (map == null || map == Map.Internal)
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{
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return Location;
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}
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bool waterMob, waterOnlyMob;
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if (spawned is Mobile mob)
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{
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waterMob = mob.CanSwim;
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waterOnlyMob = mob.CanSwim && mob.CantWalk;
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}
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else
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{
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waterMob = false;
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waterOnlyMob = false;
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}
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// Try 10 times to find a valid location.
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for (var i = 0; i < 10; i++)
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{
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var x = Location.X + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
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var y = Location.Y + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
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var mapZ = map.GetAverageZ(x, y);
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if (waterMob)
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{
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if (IsValidWater(map, x, y, Z))
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{
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return new Point3D(x, y, Z);
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}
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if (IsValidWater(map, x, y, mapZ))
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{
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return new Point3D(x, y, mapZ);
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}
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}
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if (!waterOnlyMob)
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{
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if (map.CanSpawnMobile(x, y, Z))
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{
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return new Point3D(x, y, Z);
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}
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if (map.CanSpawnMobile(x, y, mapZ))
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{
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return new Point3D(x, y, mapZ);
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}
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}
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}
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return HomeLocation;
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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}
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}
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