`TestCorpseEquipPacket` and `TestCorpseContainerPacket` build a `Corpse` and a `VikingSword` and never delete them, so both stay in `World.Items` for every test that runs after them in the sequential collection. They're now deleted in a `finally`, the same way the other tests that create world items clean up. The packet assertions are unchanged. |
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| .. | ||
| Books | ||
| Bulletin Boards | ||
| Doors | ||
| Games/Mahjong | ||
| Jewels | ||
| Maps | ||
| Misc/Corpses | ||
| TreasureChests | ||
| Weapons | ||