* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using System;
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using System.Linq;
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using Server;
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using Server.Multis;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests
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{
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public class HousePacketTests
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{
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[Theory]
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[InlineData(0x1001u)]
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public void TestBeginHouseCustomization(uint serial)
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{
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var expected = new BeginHouseCustomization((Serial)serial).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendBeginHouseCustomization((Serial)serial);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0x1001u)]
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public void TestEndHouseCustomization(uint serial)
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{
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var expected = new EndHouseCustomization((Serial)serial).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendEndHouseCustomization((Serial)serial);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0x1001u, 0)]
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[InlineData(0x1001u, 100)]
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public void TestDesignStateGeneral(uint serial, int revision)
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{
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var expected = new DesignStateGeneral((Serial)serial, revision).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendDesignStateGeneral((Serial)serial, revision);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestHouseDesignStateDetailed()
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{
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Serial serial = (Serial)0x40000001;
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var revision = 10;
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var tiles = new MultiTileEntry[250];
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for (var i = 0; i < tiles.Length; i++)
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{
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tiles[i] = new MultiTileEntry(
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(ushort)i,
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(byte)i,
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(byte)i,
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(byte)(i / 50),
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TileFlag.None
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);
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}
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var mcl = new MultiComponentList(tiles.ToList());
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var expected = new DesignStateDetailed(
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serial, revision, mcl.Min.X, mcl.Min.Y, mcl.Max.X, mcl.Max.Y, tiles
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).Compile();
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var actual = HousePackets.CreateHouseDesignStateDetailed(serial, revision, mcl);
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AssertThat.Equal(actual, expected);
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}
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}
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}
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