ModernUO/Projects/UOContent.Tests/Tests/Multis/Houses/HousePacketTests.cs
Kamron Batman 0dc4acc164
fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00

81 lines
2.5 KiB
C#

using System;
using System.Linq;
using Server;
using Server.Multis;
using Server.Network;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests
{
public class HousePacketTests
{
[Theory]
[InlineData(0x1001u)]
public void TestBeginHouseCustomization(uint serial)
{
var expected = new BeginHouseCustomization((Serial)serial).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendBeginHouseCustomization((Serial)serial);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Theory]
[InlineData(0x1001u)]
public void TestEndHouseCustomization(uint serial)
{
var expected = new EndHouseCustomization((Serial)serial).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendEndHouseCustomization((Serial)serial);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Theory]
[InlineData(0x1001u, 0)]
[InlineData(0x1001u, 100)]
public void TestDesignStateGeneral(uint serial, int revision)
{
var expected = new DesignStateGeneral((Serial)serial, revision).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendDesignStateGeneral((Serial)serial, revision);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Fact]
public void TestHouseDesignStateDetailed()
{
Serial serial = (Serial)0x40000001;
var revision = 10;
var tiles = new MultiTileEntry[250];
for (var i = 0; i < tiles.Length; i++)
{
tiles[i] = new MultiTileEntry(
(ushort)i,
(byte)i,
(byte)i,
(byte)(i / 50),
TileFlag.None
);
}
var mcl = new MultiComponentList(tiles.ToList());
var expected = new DesignStateDetailed(
serial, revision, mcl.Min.X, mcl.Min.Y, mcl.Max.X, mcl.Max.Y, tiles
).Compile();
var actual = HousePackets.CreateHouseDesignStateDetailed(serial, revision, mcl);
AssertThat.Equal(actual, expected);
}
}
}