ModernUO/Projects/UOContent/Engines/CannedEvil/ChampionPlatform.cs
Kamron Batman 51ecee6caa
fix: Overhauls champion titles & codegen champion system (#1430)
## MAJOR CHANGE

Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_.

### Motivation

The motivation to refactor was two-folder, but mostly related to performance in two ways.
First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory.

Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects.


### Bugs fixed

- [X] Fixed titles getting cut off on the paperdoll
- [X] Fixed champion title not displaying overhead (OPL)

### Screenshots
<img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
2023-07-27 21:44:06 -07:00

82 lines
2.5 KiB
C#
Executable file

/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChampionPlatform.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
using Server.Items;
namespace Server.Engines.CannedEvil;
[SerializationGenerator(0, false)]
public partial class ChampionPlatform : BaseAddon
{
[SerializableField(0, setter: "private")]
private ChampionSpawn _spawn;
public ChampionPlatform(ChampionSpawn spawn)
{
_spawn = spawn;
for (var x = -2; x <= 2; ++x)
{
for (var y = -2; y <= 2; ++y)
{
AddComponent(0x750, x, y, -5);
}
}
for (var x = -1; x <= 1; ++x)
{
for (var y = -1; y <= 1; ++y)
{
AddComponent(0x750, x, y, 0);
}
}
for (var i = -1; i <= 1; ++i)
{
AddComponent(0x751, i, 2, 0);
AddComponent(0x752, 2, i, 0);
AddComponent(0x753, i, -2, 0);
AddComponent(0x754, -2, i, 0);
}
AddComponent(0x759, -2, -2, 0);
AddComponent(0x75A, 2, 2, 0);
AddComponent(0x75B, -2, 2, 0);
AddComponent(0x75C, 2, -2, 0);
}
public void AddComponent(int id, int x, int y, int z)
{
AddonComponent ac = new AddonComponent(id) { Hue = 0x497 };
AddComponent(ac, x, y, z);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Spawn?.Delete();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (Spawn == null)
{
Delete();
}
}
}