133 lines
4.3 KiB
C#
133 lines
4.3 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Objectives;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class ScrollofTranscendence : SpecialScroll
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{
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[Constructible]
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public ScrollofTranscendence(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value)
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{
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ItemID = 0x14EF;
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Hue = 0x490;
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}
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public override int LabelNumber => 1094934; // Scroll of Transcendence
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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public override int Message => 1094933;
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public override string DefaultTitle =>
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$"<basefont color=#FFFFFF>Scroll of Transcendence ({Value} Skill):</basefont>";
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public static ScrollofTranscendence CreateRandom(int min, int max) =>
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new(Utility.RandomSkill(), Utility.RandomMinMax(min, max) * 0.1);
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1076759, $"{GetName()}\t{Value:0.#} Skill Points");
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}
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public override bool CanUse(Mobile from)
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{
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if (!(base.CanUse(from) && from is PlayerMobile pm))
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{
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return false;
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}
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var context = MLQuestSystem.GetContext(pm);
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if (context != null)
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{
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foreach (var instance in context.QuestInstances)
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{
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foreach (var objective in instance.Objectives)
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{
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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}
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}
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}
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if (pm.AcceleratedStart > Core.Now)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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return true;
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}
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public override void Use(Mobile from)
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{
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if (!CanUse(from))
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{
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return;
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}
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var tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
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var tcap = from.Skills[Skill].Cap; // maximum value permitted
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var canGain = false;
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var newValue = Value;
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if (tskill + newValue > tcap)
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{
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newValue = tcap - tskill;
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}
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if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up)
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{
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if (from.SkillsTotal + newValue * 10 > from.SkillsCap)
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{
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var ns = from.Skills.Length; // number of items in from.Skills[]
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for (var i = 0; i < ns; i++)
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{
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// skill must point down and its value must be enough
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if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue)
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{
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from.Skills[i].Base -= newValue;
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canGain = true;
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break;
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}
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}
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}
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else
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{
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canGain = true;
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}
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}
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if (!canGain)
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{
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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from.SendLocalizedMessage(1094935);
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return;
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}
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// You feel a surge of magic as the scroll enhances your ~1_type~!
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from.SendLocalizedMessage(1049513, GetNameLocalized());
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from.Skills[Skill].Base += newValue;
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Effects.PlaySound(from.Location, from.Map, 0x1F7);
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Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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Delete();
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}
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}
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