## **MAJOR CHANGE** * `Stabled` has been moved to `PlayerMobile`. * New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`. * Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`. * `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**. ### Summary * Fixes monster abilities causing harm to the monster through reflect * Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability * Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs. * Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast. |
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| .. | ||
| NPC | ||
| SBInfo | ||
| AnimalBuy.cs | ||
| BaseVendor.cs | ||
| BeverageBuy.cs | ||
| GenericBuy.cs | ||
| GenericSell.cs | ||
| PlayerBarkeeper.cs | ||
| PlayerVendor.cs | ||
| PresetMapBuy.cs | ||
| RentedVendor.cs | ||
| VendorInventory.cs | ||