ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing/MovementPacketTests.cs
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00

71 lines
1.9 KiB
C#

using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network
{
public class MovementPacketTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(0)]
[InlineData(1)]
[InlineData(2)]
public void TestSpeedControl(byte speedControl)
{
var expected = new SpeedControl(speedControl).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendSpeedControl((SpeedControlSetting)speedControl);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMovePlayer()
{
const Direction d = Direction.Left;
var expected = new MovePlayer(d).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMovePlayer(d);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMovementRej()
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
const byte seq = 100;
var expected = new MovementRej(seq, m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMovementRej(seq, m);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMovementAck()
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
const byte seq = 100;
var expected = MovementAck.Instantiate(seq, m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMovementAck(seq, m);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
}
}