## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
22 lines
620 B
C#
22 lines
620 B
C#
using System.Buffers;
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namespace Server.Network;
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public static class AssistantProtocol
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{
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private static PacketHandler[] _handlers;
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[CallPriority(10)]
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public static void Configure()
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{
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_handlers = ProtocolExtensions<AssistantsProtocolInfo>.Register(new AssistantsProtocolInfo());
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}
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public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, SpanReader, int, void> onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
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private struct AssistantsProtocolInfo : IProtocolExtensionsInfo
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{
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public int PacketId => 0xF0;
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}
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}
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