ModernUO/Projects/UOContent/Items/Books
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
..
Defined fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
BaseBook.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
BlueBook.cs fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
BookContent.cs fix(core): Converts book packets (#413) 2021-01-16 18:49:53 -08:00
BookPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
BookPageInfo.cs fix: Cleans up murder system (#1428) 2023-07-16 00:04:30 -07:00
BrownBook.cs fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
RedBook.cs fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
TanBook.cs fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00