ModernUO/Projects/Scripts/Items/Games/BaseBoard.cs
2019-12-30 12:16:35 -08:00

128 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public abstract class BaseBoard : Container, ISecurable
{
public BaseBoard(int itemID) : base(itemID)
{
CreatePieces();
Weight = 5.0;
}
public BaseBoard(Serial serial) : base(serial)
{
}
public override bool DisplaysContent => false; // Do not display (x items, y stones)
public override bool IsDecoContainer => false;
public override TimeSpan DecayTime => TimeSpan.FromDays(1.0);
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public abstract void CreatePieces();
public void Reset()
{
for (int i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
CreatePieces();
}
public void CreatePiece(BasePiece piece, int x, int y)
{
AddItem(piece);
piece.Location = new Point3D(x, y, 0);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)Level);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 1)
Level = (SecureLevel)reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
public override bool OnDragDrop(Mobile from, Item dropped) => dropped is BasePiece piece && piece.Board == this && base.OnDragDrop(from, dropped);
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D point)
{
if (dropped is BasePiece piece && piece.Board == this && base.OnDragDropInto(from, dropped, point))
{
Packet p = new PlaySound(0x127, GetWorldLocation());
p.Acquire();
if (RootParent == from)
from.Send(p);
else
foreach (NetState state in GetClientsInRange(2))
state.Send(p);
p.Release();
return true;
}
return false;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (ValidateDefault(from, this))
list.Add(new DefaultEntry(from, this));
SetSecureLevelEntry.AddTo(from, this, list);
}
public static bool ValidateDefault(Mobile from, BaseBoard board) =>
!board.Deleted && (from.AccessLevel >= AccessLevel.GameMaster || from.Alive &&
(board.IsChildOf(from.Backpack) || !(board.RootParent is Mobile) &&
board.Map == from.Map && from.InRange(board.GetWorldLocation(), 1) &&
BaseHouse.FindHouseAt(board)?.IsOwner(from) == true));
public class DefaultEntry : ContextMenuEntry
{
private BaseBoard m_Board;
private Mobile m_From;
public DefaultEntry(Mobile from, BaseBoard board) : base(6162,
from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1)
{
m_From = from;
m_Board = board;
}
public override void OnClick()
{
if (ValidateDefault(m_From, m_Board))
m_Board.Reset();
}
}
}
}