395 lines
12 KiB
C#
395 lines
12 KiB
C#
/***************************************************************************
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* Effects.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server
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{
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public enum EffectLayer
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{
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Head = 0,
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RightHand = 1,
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LeftHand = 2,
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Waist = 3,
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LeftFoot = 4,
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RightFoot = 5,
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CenterFeet = 7
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}
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public enum ParticleSupportType
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{
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Full,
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Detect,
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None
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}
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public static class Effects
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{
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public static ParticleSupportType ParticleSupportType{ get; set; } = ParticleSupportType.Detect;
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public static bool SendParticlesTo(NetState state) =>
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ParticleSupportType == ParticleSupportType.Full ||
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ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient;
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public static void PlaySound(IPoint3D p, Map map, int soundID)
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{
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if (soundID <= -1)
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return;
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if (map != null)
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{
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Packet playSound = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(new Point3D(p));
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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playSound ??= Packet.Acquire(new PlaySound(soundID, p));
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state.Send(playSound);
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}
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Packet.Release(playSound);
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eable.Free();
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}
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}
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public static void SendBoltEffect(IEntity e)
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{
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SendBoltEffect(e, true, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound)
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{
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SendBoltEffect(e, sound, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue)
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{
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Map map = e.Map;
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if (map == null)
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return;
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e.ProcessDelta();
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Packet preEffect = null, boltEffect = null, playSound = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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if (state.Mobile.CanSee(e))
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{
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if (SendParticlesTo(state))
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{
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preEffect ??= Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
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state.Send(preEffect);
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}
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boltEffect ??= Packet.Acquire(new BoltEffect(e, hue));
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state.Send(boltEffect);
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if (sound)
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{
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playSound ??= Packet.Acquire(new PlaySound(0x29, e));
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state.Send(playSound);
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}
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}
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Packet.Release(preEffect);
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Packet.Release(boltEffect);
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Packet.Release(playSound);
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eable.Free();
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
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{
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SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
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{
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SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
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{
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SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
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int renderMode)
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{
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SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode,
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int effect, int unknown)
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{
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Map map = e.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??= Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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regular ??= Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration)
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{
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SendTargetEffect(target, itemID, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
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{
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SendTargetEffect(target, itemID, speed, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
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{
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SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
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{
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if (target is Mobile mobile)
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mobile.ProcessDelta();
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SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
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EffectLayer layer)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
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EffectLayer layer, int unknown)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
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int effect, EffectLayer layer, int unknown)
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{
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if (target is Mobile mobile)
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mobile.ProcessDelta();
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Map map = target.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(target.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??= Packet.Acquire(new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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regular ??= Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
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}
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public static void SendMovingEffect(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0)
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{
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if (from is Mobile mobile)
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mobile.ProcessDelta();
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if (to is Mobile mobile1)
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mobile1.ProcessDelta();
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SendPacket(from.Location, from.Map,
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new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
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explodeSound, 0);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
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explodeSound, unknown);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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int unknown)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect,
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explodeEffect, explodeSound, (EffectLayer)255, unknown);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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EffectLayer layer, int unknown)
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{
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if (from is Mobile fromMob)
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fromMob.ProcessDelta();
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if (to is Mobile toMob)
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toMob.ProcessDelta();
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Map map = from.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??= Packet.Acquire(new MovingParticleEffect(from, to, itemID, speed, duration,
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fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, layer, unknown));
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state.Send(particles);
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}
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else if (itemID > 1)
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{
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regular ??= Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
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}
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public static void SendPacket(Point3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(origin);
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p.Acquire();
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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public static void SendPacket(IPoint3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(new Point3D(origin));
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p.Acquire();
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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}
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}
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