ModernUO/Projects/Server/IEntity.cs
Kamron Batman fa5eafdaff
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775)
* Adds `BeforeSerialized` for entities to handle cleanup.
* Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities.
* Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_.
* Adds versioning to idx file and serializes `Created` and `LastSerialized`.
* Fixes Save Stats and also disables it by default.
2021-09-26 01:09:45 -07:00

124 lines
3.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IEntity.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
public interface IEntity : IPoint3D, ISerializable
{
Point3D Location { get; }
Map Map { get; }
void MoveToWorld(Point3D location, Map map);
void ProcessDelta();
bool InRange(Point2D p, int range);
bool InRange(Point3D p, int range);
void RemoveItem(Item item);
}
public class Entity : IEntity
{
public Entity(Serial serial, Point3D loc, Map map) : this(serial)
{
Location = loc;
Map = map;
Deleted = false;
}
public Entity(Serial serial) => Serial = serial;
public void SetTypeRef(Type type)
{
}
DateTime ISerializable.Created { get; set; } = Core.Now;
DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
long ISerializable.SavePosition { get; set; } = -1;
BufferWriter ISerializable.SaveBuffer { get; set; }
public int TypeRef => -1;
public Serial Serial { get; }
public Point3D Location { get; private set; }
public int X => Location.X;
public int Y => Location.Y;
public int Z => Location.Z;
public Map Map { get; private set; }
public void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public bool Deleted { get; }
public void Delete()
{
}
public void ProcessDelta()
{
}
public void RemoveItem(Item item)
{
}
public bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public void BeforeSerialize()
{
}
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.StartTimer(Delete);
}
public void Serialize(IGenericWriter writer)
{
}
}
}