398 lines
10 KiB
C#
398 lines
10 KiB
C#
using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Banner : Item, IAddon, IDyable, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructible]
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public Banner(int itemID) : base(itemID)
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{
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LootType = LootType.Blessed;
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Movable = false;
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}
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public Banner(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public bool FacingSouth => (ItemID & 0x1) == 0;
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public Item Deed
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{
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get
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{
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BannerDeed deed = new BannerDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
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return false;
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if (FacingSouth)
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && m_IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(Location, 2))
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true)
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{
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from.CloseGump<RewardDemolitionGump>();
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from.SendGump(new RewardDemolitionGump(this, 1018318)); // Do you wish to re-deed this banner?
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}
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else
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{
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from.SendLocalizedMessage(
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1018330); // You can only re-deed a banner if you placed it or you are the owner of the house.
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}
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class BannerDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructible]
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public BannerDeed() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public BannerDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041007; // a banner deed
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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return;
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if (IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) == true)
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{
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from.CloseGump<InternalGump>();
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from.SendGump(new InternalGump(this));
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}
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else
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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public const int Start = 0x15AE;
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public const int End = 0x15F4;
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private readonly BannerDeed m_Banner;
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public InternalGump(BannerDeed banner) : base(100, 200)
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{
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m_Banner = banner;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(25, 0, 520, 230, 0xA28);
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AddLabel(70, 12, 0x3E3, "Choose a Banner:");
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int itemID = Start;
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for (int i = 1; i <= 4; i++)
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{
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AddPage(i);
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for (int j = 0; j < 8; j++, itemID += 2)
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{
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AddItem(50 + 60 * j, 70, itemID);
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AddButton(50 + 60 * j, 50, 0x845, 0x846, itemID);
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}
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if (i > 1)
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AddButton(75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1);
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if (i < 4)
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AddButton(475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1);
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Banner?.Deleted != false)
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return;
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Mobile m = sender.Mobile;
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if (info.ButtonID < Start || info.ButtonID > End || (info.ButtonID & 0x1) != 0) return;
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m.SendLocalizedMessage(1042037); // Where would you like to place this banner?
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m.Target = new InternalTarget(m_Banner, info.ButtonID);
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}
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}
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private class InternalTarget : Target
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{
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private readonly BannerDeed m_Banner;
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private readonly int m_ItemID;
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public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None)
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{
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m_Banner = banner;
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m_ItemID = itemID;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Banner?.Deleted != false)
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return;
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if (m_Banner.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) == true)
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if (p == null || map == null)
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return;
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Point3D p3d = new Point3D(p);
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ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
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if (map.CanFit(p3d, id.Height))
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{
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house?.IsOwner(from) == true)
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{
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bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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if (north && west)
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{
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from.CloseGump<FacingGump>();
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from.SendGump(new FacingGump(m_Banner, m_ItemID, p3d, house));
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}
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else if (north || west)
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{
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Banner banner = new Banner(m_ItemID + (west ? 0 : 1));
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house.Addons.Add(banner);
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banner.IsRewardItem = m_Banner.IsRewardItem;
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banner.MoveToWorld(p3d, map);
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m_Banner.Delete();
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}
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else
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{
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from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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}
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else
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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}
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}
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else
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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private class FacingGump : Gump
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{
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private readonly BannerDeed m_Banner;
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private readonly BaseHouse m_House;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
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{
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m_Banner = banner;
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m_ItemID = itemID;
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m_Location = location;
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m_House = house;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 300, 150, 0xA28);
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AddItem(90, 30, itemID + 1);
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AddItem(180, 30, itemID);
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AddButton(50, 35, 0x868, 0x869, (int)Buttons.East);
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AddButton(145, 35, 0x868, 0x869, (int)Buttons.South);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Banner?.Deleted != false || m_House == null)
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return;
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Banner banner = null;
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if (info.ButtonID == (int)Buttons.East)
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banner = new Banner(m_ItemID + 1);
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else if (info.ButtonID == (int)Buttons.South)
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banner = new Banner(m_ItemID);
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if (banner != null)
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{
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m_House.Addons.Add(banner);
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banner.IsRewardItem = m_Banner.IsRewardItem;
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banner.MoveToWorld(m_Location, sender.Mobile.Map);
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m_Banner.Delete();
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}
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}
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private enum Buttons
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{
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Cancel,
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East,
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South
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}
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}
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}
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}
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}
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