ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/Banner.cs
2020-05-09 12:55:56 -07:00

398 lines
10 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class Banner : Item, IAddon, IDyable, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public Banner(int itemID) : base(itemID)
{
LootType = LootType.Blessed;
Movable = false;
}
public Banner(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public bool FacingSouth => (ItemID & 0x1) == 0;
public Item Deed
{
get
{
BannerDeed deed = new BannerDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
public bool CouldFit(IPoint3D p, Map map)
{
if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
return false;
if (FacingSouth)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
Hue = sender.DyedHue;
return true;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 2))
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.IsOwner(from) == true)
{
from.CloseGump<RewardDemolitionGump>();
from.SendGump(new RewardDemolitionGump(this, 1018318)); // Do you wish to re-deed this banner?
}
else
{
from.SendLocalizedMessage(
1018330); // You can only re-deed a banner if you placed it or you are the owner of the house.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class BannerDeed : Item, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public BannerDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public BannerDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041007; // a banner deed
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) == true)
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(this));
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalGump : Gump
{
public const int Start = 0x15AE;
public const int End = 0x15F4;
private readonly BannerDeed m_Banner;
public InternalGump(BannerDeed banner) : base(100, 200)
{
m_Banner = banner;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(25, 0, 520, 230, 0xA28);
AddLabel(70, 12, 0x3E3, "Choose a Banner:");
int itemID = Start;
for (int i = 1; i <= 4; i++)
{
AddPage(i);
for (int j = 0; j < 8; j++, itemID += 2)
{
AddItem(50 + 60 * j, 70, itemID);
AddButton(50 + 60 * j, 50, 0x845, 0x846, itemID);
}
if (i > 1)
AddButton(75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1);
if (i < 4)
AddButton(475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Banner?.Deleted != false)
return;
Mobile m = sender.Mobile;
if (info.ButtonID < Start || info.ButtonID > End || (info.ButtonID & 0x1) != 0) return;
m.SendLocalizedMessage(1042037); // Where would you like to place this banner?
m.Target = new InternalTarget(m_Banner, info.ButtonID);
}
}
private class InternalTarget : Target
{
private readonly BannerDeed m_Banner;
private readonly int m_ItemID;
public InternalTarget(BannerDeed banner, int itemID) : base(-1, true, TargetFlags.None)
{
m_Banner = banner;
m_ItemID = itemID;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Banner?.Deleted != false)
return;
if (m_Banner.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) == true)
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (p == null || map == null)
return;
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
if (map.CanFit(p3d, id.Height))
{
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house?.IsOwner(from) == true)
{
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
if (north && west)
{
from.CloseGump<FacingGump>();
from.SendGump(new FacingGump(m_Banner, m_ItemID, p3d, house));
}
else if (north || west)
{
Banner banner = new Banner(m_ItemID + (west ? 0 : 1));
house.Addons.Add(banner);
banner.IsRewardItem = m_Banner.IsRewardItem;
banner.MoveToWorld(p3d, map);
m_Banner.Delete();
}
else
{
from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
}
}
else
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage(500269); // You cannot build that there.
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
private class FacingGump : Gump
{
private readonly BannerDeed m_Banner;
private readonly BaseHouse m_House;
private readonly int m_ItemID;
private readonly Point3D m_Location;
public FacingGump(BannerDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
{
m_Banner = banner;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 300, 150, 0xA28);
AddItem(90, 30, itemID + 1);
AddItem(180, 30, itemID);
AddButton(50, 35, 0x868, 0x869, (int)Buttons.East);
AddButton(145, 35, 0x868, 0x869, (int)Buttons.South);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Banner?.Deleted != false || m_House == null)
return;
Banner banner = null;
if (info.ButtonID == (int)Buttons.East)
banner = new Banner(m_ItemID + 1);
else if (info.ButtonID == (int)Buttons.South)
banner = new Banner(m_ItemID);
if (banner != null)
{
m_House.Addons.Add(banner);
banner.IsRewardItem = m_Banner.IsRewardItem;
banner.MoveToWorld(m_Location, sender.Mobile.Map);
m_Banner.Delete();
}
}
private enum Buttons
{
Cancel,
East,
South
}
}
}
}
}