ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/DecorativeShield.cs
2020-05-09 12:55:56 -07:00

394 lines
10 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class DecorativeShield : Item, IAddon, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public DecorativeShield(int itemID = 0x156C) : base(itemID) => Movable = false;
public DecorativeShield(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public bool FacingSouth
{
get
{
if (ItemID < 0x1582)
return (ItemID & 0x1) == 0;
return ItemID <= 0x1585;
}
}
public Item Deed
{
get
{
DecorativeShieldDeed deed = new DecorativeShieldDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
public bool CouldFit(IPoint3D p, Map map) =>
map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && ((FacingSouth
&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map))
|| BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map));
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && m_IsRewardItem)
list.Add(1076220); // 4th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 2))
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.IsOwner(from) == true)
{
from.CloseGump<RewardDemolitionGump>();
from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
}
else
{
from.SendLocalizedMessage(
1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class DecorativeShieldDeed : Item, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public DecorativeShieldDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public DecorativeShieldDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1049771; // deed for a decorative shield wall hanging
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076220); // 4th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(this));
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public static int GetWestItemID(int east)
{
return east switch
{
0x1582 => 0x1635,
0x1583 => 0x1634,
0x1584 => 0x1637,
0x1585 => 0x1636,
_ => east + 1
};
}
private class InternalGump : Gump
{
public const int Start = 0x156C;
public const int End = 0x1585;
private int m_Page;
private readonly DecorativeShieldDeed m_Shield;
public InternalGump(DecorativeShieldDeed shield, int page = 1) : base(150, 50)
{
m_Shield = shield;
m_Page = page;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(25, 0, 500, 230, 0xA28);
int itemID = Start;
for (int i = 1; i <= 2; i++)
{
AddPage(i);
for (int j = 0; j < 9 - i; j++)
{
AddItem(40 + j * 60, 70, itemID);
AddButton(60 + j * 60, 50, 0x845, 0x846, itemID);
if (itemID < 0x1582)
itemID += 2;
else
itemID += 1;
}
switch (i)
{
case 1:
AddButton(455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2);
break;
case 2:
AddButton(70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1);
break;
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Shield?.Deleted != false || info.ButtonID < Start || info.ButtonID > End ||
(((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
(info.ButtonID < 0x1582 || info.ButtonID > 0x1585)))
return;
sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
sender.Mobile.Target = new InternalTarget(m_Shield, info.ButtonID);
}
}
private class InternalTarget : Target
{
private readonly int m_ItemID;
private readonly DecorativeShieldDeed m_Shield;
public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None)
{
m_Shield = shield;
m_ItemID = itemID;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Shield?.Deleted != false)
return;
if (!m_Shield.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
return;
}
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (p == null || map == null)
return;
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
if (!map.CanFit(p3d, id.Height))
{
from.SendLocalizedMessage(500269); // You cannot build that there.
return;
}
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
return;
}
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
if (north && west)
{
from.CloseGump<FacingGump>();
from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house));
}
else if (north || west)
{
DecorativeShield shield = new DecorativeShield(west ? GetWestItemID(m_ItemID) : m_ItemID);
house.Addons.Add(shield);
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld(p3d, map);
m_Shield.Delete();
}
else
{
from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.
}
}
private class FacingGump : Gump
{
private readonly BaseHouse m_House;
private readonly int m_ItemID;
private readonly Point3D m_Location;
private readonly DecorativeShieldDeed m_Shield;
public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50)
{
m_Shield = shield;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 300, 150, 0xA28);
AddItem(90, 30, GetWestItemID(itemID));
AddItem(180, 30, itemID);
AddButton(50, 35, 0x867, 0x869, (int)Buttons.East);
AddButton(145, 35, 0x867, 0x869, (int)Buttons.South);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Shield?.Deleted != false || m_House == null)
return;
DecorativeShield shield = null;
if (info.ButtonID == (int)Buttons.East)
shield = new DecorativeShield(GetWestItemID(m_ItemID));
if (info.ButtonID == (int)Buttons.South)
shield = new DecorativeShield(m_ItemID);
if (shield != null)
{
m_House.Addons.Add(shield);
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld(m_Location, sender.Mobile.Map);
m_Shield.Delete();
}
}
private enum Buttons
{
Cancel,
South,
East
}
}
}
}
}