ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/FlamingHead.cs
2020-05-09 12:55:56 -07:00

271 lines
7 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public FlamingHead(StoneFaceTrapType type = StoneFaceTrapType.NorthWall)
{
LootType = LootType.Blessed;
Movable = false;
Type = type;
}
public FlamingHead(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041266; // Flaming Head
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public Item Deed
{
get
{
FlamingHeadDeed deed = new FlamingHeadDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
public bool CouldFit(IPoint3D p, Map map)
{
if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
return false;
if (Type == StoneFaceTrapType.NorthWestWall)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) &&
BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // north and west wall
if (Type == StoneFaceTrapType.NorthWall)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
if (Type == StoneFaceTrapType.WestWall)
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
return false;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 2))
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.IsOwner(from) == true)
{
from.CloseGump<RewardDemolitionGump>();
from.SendGump(new RewardDemolitionGump(this, 1018329)); // Do you wish to re-deed this skull?
}
else
{
from.SendLocalizedMessage(
1018328); // You can only re-deed a skull if you placed it or you are the owner of the house.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class FlamingHeadDeed : Item, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public FlamingHeadDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public FlamingHeadDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041050; // a flaming head deed
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076218); // 2nd Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) == true)
{
from.SendLocalizedMessage(1042264); // Where would you like to place this head?
from.Target = new InternalTarget(this);
}
else
{
from.SendLocalizedMessage(502115); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalTarget : Target
{
private readonly FlamingHeadDeed m_Head;
public InternalTarget(FlamingHeadDeed head) : base(-1, true, TargetFlags.None) => m_Head = head;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Head?.Deleted != false)
return;
if (!m_Head.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(502115); // You must be in your house to do this.
return;
}
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (p == null || map == null)
return;
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[0x10F5];
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
return;
}
if (!map.CanFit(p3d, id.Height))
{
from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
return;
}
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
FlamingHead head = null;
if (north && west)
head = new FlamingHead(StoneFaceTrapType.NorthWestWall);
else if (north)
head = new FlamingHead();
else if (west)
head = new FlamingHead(StoneFaceTrapType.WestWall);
if (north || west)
{
house.Addons.Add(head);
head.IsRewardItem = m_Head.IsRewardItem;
head.MoveToWorld(p3d, map);
m_Head.Delete();
}
else
{
from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
}
}
}
}
}