ModernUO/Projects/UOContent/Items/Special/Veteran Rewards/HangingSkeleton.cs
2020-05-09 12:55:56 -07:00

395 lines
10 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class HangingSkeleton : Item, IAddon, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public HangingSkeleton(int itemID = 0x1596) : base(itemID)
{
LootType = LootType.Blessed;
Movable = false;
}
public HangingSkeleton(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public bool FacingSouth
{
get
{
if (ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
ItemID == 0x1B1E || ItemID == 0x1B7F)
return true;
return false;
}
}
public Item Deed
{
get
{
HangingSkeletonDeed deed = new HangingSkeletonDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
public bool CouldFit(IPoint3D p, Map map)
{
if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
return false;
if (FacingSouth)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && m_IsRewardItem)
list.Add(1076220); // 4th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 3))
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.IsOwner(from) == true)
{
from.CloseGump<RewardDemolitionGump>();
from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
}
else
{
from.SendLocalizedMessage(
1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class HangingSkeletonDeed : Item, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public HangingSkeletonDeed() : base(0x14F0)
{
LootType = LootType.Blessed;
Weight = 1.0;
}
public HangingSkeletonDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1049772; // deed for a hanging skeleton decoration
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076220); // 4th Year Veteran Reward
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) == true)
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(this));
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public static int GetWestItemID(int south)
{
return south switch
{
0x1B1E => 0x1B1D,
0x1B7F => 0x1B7C,
_ => south + 1
};
}
private class InternalGump : Gump
{
private readonly HangingSkeletonDeed m_Skeleton;
public InternalGump(HangingSkeletonDeed skeleton) : base(100, 200)
{
m_Skeleton = skeleton;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(25, 0, 500, 230, 0xA28);
AddPage(1);
AddItem(130, 70, 0x1A03);
AddButton(150, 50, 0x845, 0x846, 0x1A03);
AddItem(190, 70, 0x1A05);
AddButton(210, 50, 0x845, 0x846, 0x1A05);
AddItem(250, 70, 0x1A09);
AddButton(270, 50, 0x845, 0x846, 0x1A09);
AddItem(310, 70, 0x1B1E);
AddButton(330, 50, 0x845, 0x846, 0x1B1E);
AddItem(370, 70, 0x1B7F);
AddButton(390, 50, 0x845, 0x846, 0x1B7F);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Skeleton?.Deleted != false || (info.ButtonID != 0x1A03 && info.ButtonID != 0x1A05 &&
info.ButtonID != 0x1A09 && info.ButtonID != 0x1B1E && info.ButtonID != 0x1B7F))
return;
sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
sender.Mobile.Target = new InternalTarget(m_Skeleton, info.ButtonID);
}
}
private class InternalTarget : Target
{
private readonly int m_ItemID;
private readonly HangingSkeletonDeed m_Skeleton;
public InternalTarget(HangingSkeletonDeed banner, int itemID) : base(-1, true, TargetFlags.None)
{
m_Skeleton = banner;
m_ItemID = itemID;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Skeleton?.Deleted != false)
return;
if (!m_Skeleton.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
return;
}
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (p == null || map == null)
return;
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
if (!map.CanFit(p3d, id.Height))
{
from.SendLocalizedMessage(500269); // You cannot build that there.
return;
}
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
return;
}
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
if (north && west)
{
from.CloseGump<FacingGump>();
from.SendGump(new FacingGump(m_Skeleton, m_ItemID, p3d, house));
}
else if (north || west)
{
HangingSkeleton banner = new HangingSkeleton(west ? GetWestItemID(m_ItemID) : m_ItemID);
house.Addons.Add(banner);
banner.IsRewardItem = m_Skeleton.IsRewardItem;
banner.MoveToWorld(p3d, map);
m_Skeleton.Delete();
}
else
{
from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall.
}
}
private class FacingGump : Gump
{
private readonly BaseHouse m_House;
private readonly int m_ItemID;
private readonly Point3D m_Location;
private readonly HangingSkeletonDeed m_Skeleton;
public FacingGump(HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house) : base(150, 50)
{
m_Skeleton = banner;
m_ItemID = itemID;
m_Location = location;
m_House = house;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 300, 150, 0xA28);
AddItem(90, 30, GetWestItemID(itemID));
AddItem(180, 30, itemID);
AddButton(50, 35, 0x868, 0x869, (int)Buttons.East);
AddButton(145, 35, 0x868, 0x869, (int)Buttons.South);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Skeleton?.Deleted != false || m_House == null)
return;
HangingSkeleton banner = null;
if (info.ButtonID == (int)Buttons.East)
banner = new HangingSkeleton(GetWestItemID(m_ItemID));
if (info.ButtonID == (int)Buttons.South)
banner = new HangingSkeleton(m_ItemID);
if (banner != null)
{
m_House.Addons.Add(banner);
banner.IsRewardItem = m_Skeleton.IsRewardItem;
banner.MoveToWorld(m_Location, sender.Mobile.Map);
m_Skeleton.Delete();
}
}
private enum Buttons
{
Cancel,
South,
East
}
}
}
}
}