..
Books
perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) ( #2525 )
2026-07-16 22:53:28 -07:00
BaseBOD.cs
fix: Optimizes items to use default weights. (Part 1) ( #2240 )
2025-07-24 14:44:39 -07:00
BODTarget.cs
fix(core): Converts more packets and switches to Moq ( #415 )
2021-01-16 22:09:05 -08:00
BulkMaterialType.cs
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
LargeBOD.cs
feat: Adds Feature Flag System ( #2328 )
2026-02-07 12:02:57 -08:00
LargeBODAcceptGump.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
LargeBODGump.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
LargeBulkEntry.cs
fix(codegen): Fixes bulk order deed hue and codegens ( #647 )
2021-06-11 19:51:03 -07:00
LargeSmithBOD.cs
fix: Updates serialization to use v2.0 ( #998 )
2022-04-17 08:02:15 -07:00
LargeTailorBOD.cs
fix: Updates serialization to use v2.0 ( #998 )
2022-04-17 08:02:15 -07:00
Rewards.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
SmallBOD.cs
fix: Fixes PlayerConstructed stacking/BODs ( #2579 )
2026-08-14 17:14:38 -07:00
SmallBODAcceptGump.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
SmallBODGump.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
SmallBulkEntry.cs
fix(core): Fixes type caching & cleanup ( #422 )
2021-01-20 00:10:33 -08:00
SmallSmithBOD.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
SmallTailorBOD.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00